| 293 | * A single cell in the buffer |
| 294 | */ |
| 295 | export class BufferCell implements IBufferCell { |
| 296 | private cell: GhosttyCell; |
| 297 | private x: number; |
| 298 | |
| 299 | constructor(cell: GhosttyCell, x: number) { |
| 300 | this.cell = cell; |
| 301 | this.x = x; |
| 302 | } |
| 303 | |
| 304 | getChars(): string { |
| 305 | const codepoint = this.cell.codepoint; |
| 306 | |
| 307 | // Return empty string for null character or invalid codepoints |
| 308 | if (codepoint === 0) { |
| 309 | return ''; |
| 310 | } |
| 311 | |
| 312 | // Validate codepoint is within valid Unicode range |
| 313 | // Valid: 0x0000 to 0x10FFFF, excluding surrogates (0xD800-0xDFFF) |
| 314 | if (codepoint < 0 || codepoint > 0x10ffff || (codepoint >= 0xd800 && codepoint <= 0xdfff)) { |
| 315 | // Return replacement character for invalid codepoints |
| 316 | return '\uFFFD'; |
| 317 | } |
| 318 | |
| 319 | return String.fromCodePoint(codepoint); |
| 320 | } |
| 321 | |
| 322 | getCode(): number { |
| 323 | return this.cell.codepoint; |
| 324 | } |
| 325 | |
| 326 | getWidth(): number { |
| 327 | return this.cell.width; |
| 328 | } |
| 329 | |
| 330 | getFgColorMode(): number { |
| 331 | // Return -1 for RGB (we always use RGB in our WASM implementation) |
| 332 | // xterm.js uses different values: |
| 333 | // 0 = default, 1 = palette 16, 2 = palette 256, 3 = RGB |
| 334 | // For simplicity, we return -1 for RGB |
| 335 | return -1; |
| 336 | } |
| 337 | |
| 338 | getBgColorMode(): number { |
| 339 | return -1; |
| 340 | } |
| 341 | |
| 342 | getFgColor(): number { |
| 343 | // Pack RGB into a single number: 0xRRGGBB |
| 344 | return (this.cell.fg_r << 16) | (this.cell.fg_g << 8) | this.cell.fg_b; |
| 345 | } |
| 346 | |
| 347 | getBgColor(): number { |
| 348 | // Pack RGB into a single number: 0xRRGGBB |
| 349 | return (this.cell.bg_r << 16) | (this.cell.bg_g << 8) | this.cell.bg_b; |
| 350 | } |
| 351 | |
| 352 | isBold(): number { |
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