* Initializes a ray tracing dispatch. * @param device * @param sbt - The shader binding table data to be used in this pass. * @param width - The width of the ray trace query dimensions. * @param height - The height of the ray trace query dimensions. * @param depth - The dep
(
device: GPUDevice,
sbt: GPUShaderBindingTable,
width: GPUSize32,
height: GPUSize32,
depth?: GPUSize32,
)
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