MCPcopy Index your code
hub / github.com/codeaashu/claude-code / resetPools

Method resetPools

src/ink/ink.tsx:1561–1570  ·  view source on GitHub ↗

* Replace char/hyperlink pools with fresh instances to prevent unbounded * growth during long sessions. Migrates the front frame's screen IDs into * the new pools so diffing remains correct. The back frame doesn't need * migration — resetScreen zeros it before any reads. * * Call betw

()

Source from the content-addressed store, hash-verified

1559 * Call between conversation turns or periodically.
1560 */
1561 resetPools(): void {
1562 this.charPool = new CharPool();
1563 this.hyperlinkPool = new HyperlinkPool();
1564 migrateScreenPools(this.frontFrame.screen, this.charPool, this.hyperlinkPool);
1565 // Back frame's data is zeroed by resetScreen before reads, but its pool
1566 // references are used by the renderer to intern new characters. Point
1567 // them at the new pools so the next frame's IDs are comparable.
1568 this.backFrame.screen.charPool = this.charPool;
1569 this.backFrame.screen.hyperlinkPool = this.hyperlinkPool;
1570 }
1571 patchConsole(): () => void {
1572 // biome-ignore lint/suspicious/noConsole: intentionally patching global console
1573 const con = console;

Callers 1

onRenderMethod · 0.95

Calls 1

migrateScreenPoolsFunction · 0.85

Tested by

no test coverage detected