* Port of Cowork's `animateMouseMovement` + `animatedMove`. Ease-out-cubic at * 60fps; distance-proportional duration at 2000 px/sec, capped at 0.5s. When * the sub-gate is off (or distance < ~2 frames), falls through to * `moveAndSettle`. Called only from `drag` for the press→to motion — target
( input: Input, targetX: number, targetY: number, mouseAnimationEnabled: boolean, )
| 215 | * intermediate positions (scrollbars, window resizes). |
| 216 | */ |
| 217 | async function animatedMove( |
| 218 | input: Input, |
| 219 | targetX: number, |
| 220 | targetY: number, |
| 221 | mouseAnimationEnabled: boolean, |
| 222 | ): Promise<void> { |
| 223 | if (!mouseAnimationEnabled) { |
| 224 | await moveAndSettle(input, targetX, targetY) |
| 225 | return |
| 226 | } |
| 227 | const start = await input.mouseLocation() |
| 228 | const deltaX = targetX - start.x |
| 229 | const deltaY = targetY - start.y |
| 230 | const distance = Math.hypot(deltaX, deltaY) |
| 231 | if (distance < 1) return |
| 232 | const durationSec = Math.min(distance / 2000, 0.5) |
| 233 | if (durationSec < 0.03) { |
| 234 | await moveAndSettle(input, targetX, targetY) |
| 235 | return |
| 236 | } |
| 237 | const frameRate = 60 |
| 238 | const frameIntervalMs = 1000 / frameRate |
| 239 | const totalFrames = Math.floor(durationSec * frameRate) |
| 240 | for (let frame = 1; frame <= totalFrames; frame++) { |
| 241 | const t = frame / totalFrames |
| 242 | const eased = 1 - Math.pow(1 - t, 3) |
| 243 | await input.moveMouse( |
| 244 | Math.round(start.x + deltaX * eased), |
| 245 | Math.round(start.y + deltaY * eased), |
| 246 | false, |
| 247 | ) |
| 248 | if (frame < totalFrames) { |
| 249 | await sleep(frameIntervalMs) |
| 250 | } |
| 251 | } |
| 252 | // Last frame has no trailing sleep — same HID round-trip before the |
| 253 | // caller's mouseButton reads NSEvent.mouseLocation. |
| 254 | await sleep(MOVE_SETTLE_MS) |
| 255 | } |
| 256 | |
| 257 | // ── Factory ─────────────────────────────────────────────────────────────── |
| 258 |
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