| 6 | import { WIDTH } from "../game/constants"; |
| 7 | |
| 8 | export const Simulate = () => { |
| 9 | const navigate = useNavigate(); |
| 10 | |
| 11 | const canvasRef = useRef<any>(); |
| 12 | let [outputs, setOutputs] = useState<{ [key: number]: number[] }>({ |
| 13 | 0: [], |
| 14 | 1: [], |
| 15 | 2: [], |
| 16 | 3: [], |
| 17 | 4: [], |
| 18 | 5: [], |
| 19 | 6: [], |
| 20 | 7: [], |
| 21 | 8: [], |
| 22 | 9: [], |
| 23 | 10: [], |
| 24 | 11: [], |
| 25 | 12: [], |
| 26 | 13: [], |
| 27 | 14: [], |
| 28 | 15: [], |
| 29 | 16: [], |
| 30 | 17: [], |
| 31 | }); |
| 32 | |
| 33 | async function simulate(ballManager: BallManager) { |
| 34 | let i = 0; |
| 35 | while (1) { |
| 36 | i++; |
| 37 | ballManager.addBall(pad(WIDTH / 2 + 20 * (Math.random() - 0.5))); |
| 38 | await new Promise((resolve) => setTimeout(resolve, 1000)); |
| 39 | } |
| 40 | } |
| 41 | |
| 42 | useEffect(() => { |
| 43 | if (canvasRef.current) { |
| 44 | const ballManager = new BallManager( |
| 45 | canvasRef.current as unknown as HTMLCanvasElement, |
| 46 | (index: number, startX?: number) => { |
| 47 | setOutputs((outputs: any) => { |
| 48 | return { |
| 49 | ...outputs, |
| 50 | [index]: [...(outputs[index] as number[]), startX], |
| 51 | }; |
| 52 | }); |
| 53 | } |
| 54 | ); |
| 55 | simulate(ballManager); |
| 56 | |
| 57 | return () => { |
| 58 | ballManager.stop(); |
| 59 | }; |
| 60 | } |
| 61 | }, [canvasRef]); |
| 62 | |
| 63 | return ( |
| 64 | <div className="flex flex-col items-center justify-center"> |
| 65 | <canvas ref={canvasRef} width="800" height="800"></canvas> |