| 20 | import { GameStatus } from '@prisma/client'; |
| 21 | |
| 22 | export class GameManager { |
| 23 | private games: Game[]; |
| 24 | private pendingGameId: string | null; |
| 25 | private users: User[]; |
| 26 | |
| 27 | constructor() { |
| 28 | this.games = []; |
| 29 | this.pendingGameId = null; |
| 30 | this.users = []; |
| 31 | } |
| 32 | |
| 33 | addUser(user: User) { |
| 34 | this.users.push(user); |
| 35 | this.addHandler(user); |
| 36 | } |
| 37 | |
| 38 | removeUser(socket: WebSocket) { |
| 39 | const user = this.users.find((user) => user.socket === socket); |
| 40 | if (!user) { |
| 41 | console.error('User not found?'); |
| 42 | return; |
| 43 | } |
| 44 | this.users = this.users.filter((user) => user.socket !== socket); |
| 45 | socketManager.removeUser(user); |
| 46 | } |
| 47 | |
| 48 | removeGame(gameId: string) { |
| 49 | this.games = this.games.filter((g) => g.gameId !== gameId); |
| 50 | } |
| 51 | |
| 52 | private addHandler(user: User) { |
| 53 | user.socket.on('message', async (data) => { |
| 54 | const message = JSON.parse(data.toString()); |
| 55 | if (message.type === INIT_GAME) { |
| 56 | if (this.pendingGameId) { |
| 57 | const game = this.games.find((x) => x.gameId === this.pendingGameId); |
| 58 | if (!game) { |
| 59 | console.error('Pending game not found?'); |
| 60 | return; |
| 61 | } |
| 62 | if (user.userId === game.player1UserId) { |
| 63 | socketManager.broadcast( |
| 64 | game.gameId, |
| 65 | JSON.stringify({ |
| 66 | type: GAME_ALERT, |
| 67 | payload: { |
| 68 | message: 'Trying to Connect with yourself?', |
| 69 | }, |
| 70 | }), |
| 71 | ); |
| 72 | return; |
| 73 | } |
| 74 | socketManager.addUser(user, game.gameId); |
| 75 | await game?.updateSecondPlayer(user.userId); |
| 76 | this.pendingGameId = null; |
| 77 | } else { |
| 78 | const game = new Game(user.userId, null); |
| 79 | this.games.push(game); |
nothing calls this directly
no outgoing calls
no test coverage detected