| 39 | } |
| 40 | |
| 41 | export class Game { |
| 42 | public gameId: string; |
| 43 | public player1UserId: string; |
| 44 | public player2UserId: string | null; |
| 45 | public board: Chess; |
| 46 | private moveCount = 0; |
| 47 | private timer: NodeJS.Timeout | null = null; |
| 48 | private moveTimer: NodeJS.Timeout | null = null; |
| 49 | public result: GAME_RESULT | null = null; |
| 50 | private player1TimeConsumed = 0; |
| 51 | private player2TimeConsumed = 0; |
| 52 | private startTime = new Date(Date.now()); |
| 53 | private lastMoveTime = new Date(Date.now()); |
| 54 | |
| 55 | constructor(player1UserId: string, player2UserId: string | null, gameId?: string, startTime?: Date) { |
| 56 | this.player1UserId = player1UserId; |
| 57 | this.player2UserId = player2UserId; |
| 58 | this.board = new Chess(); |
| 59 | this.gameId = gameId ?? randomUUID(); |
| 60 | if (startTime) { |
| 61 | this.startTime = startTime; |
| 62 | this.lastMoveTime = startTime; |
| 63 | } |
| 64 | } |
| 65 | |
| 66 | seedMoves(moves: { |
| 67 | id: string; |
| 68 | gameId: string; |
| 69 | moveNumber: number; |
| 70 | from: string; |
| 71 | to: string; |
| 72 | comments: string | null; |
| 73 | timeTaken: number | null; |
| 74 | createdAt: Date; |
| 75 | }[]) { |
| 76 | console.log(moves); |
| 77 | moves.forEach((move) => { |
| 78 | if ( |
| 79 | isPromoting(this.board, move.from as Square, move.to as Square) |
| 80 | ) { |
| 81 | this.board.move({ |
| 82 | from: move.from, |
| 83 | to: move.to, |
| 84 | promotion: 'q', |
| 85 | }); |
| 86 | } else { |
| 87 | this.board.move({ |
| 88 | from: move.from, |
| 89 | to: move.to, |
| 90 | }); |
| 91 | } |
| 92 | }); |
| 93 | this.moveCount = moves.length; |
| 94 | if (moves[moves.length - 1]) { |
| 95 | this.lastMoveTime = moves[moves.length - 1].createdAt; |
| 96 | } |
| 97 | |
| 98 | moves.map((move, index) => { |
nothing calls this directly
no outgoing calls
no test coverage detected