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github.com/cocos/cocos-example-physics
/ functions
Functions
555 in github.com/cocos/cocos-example-physics
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Functions
555
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Types & classes
570
Method
onTouchMove
(e: Touch)
3d/assets/demo/simple-hole/scripts/gameplay/MotionCtr.ts:101
Method
onTouchMove
(touch: Touch)
3d/assets/demo/simple-bow/scripts/RiggedBow.ts:142
Method
onTouchMove
(touch: Touch, event: EventTouch)
3d/assets/demo/falling-ball/scripts/ColumnCtr.ts:31
Method
onTouchStart
(event: Touch)
2d/box2d/assets/cases/demo/cutting-objects.ts:50
Method
onTouchStart
(event: Touch)
2d/common/assets/cases/hittest.ts:13
Method
onTouchStart
(touch: Touch, event: EventTouch)
3d/assets/cases/scripts/RaycastTest.ts:54
Method
onTouchStart
(touch: Touch, event: EventTouch)
3d/assets/common/scripts/EmitBullet.ts:98
Method
onTouchStart
(touch: Touch)
3d/assets/common/scripts/RaycastHelper.ts:79
Method
onTouchStart
(touch: EventTouch)
3d/assets/experiment/character-controller/BearingController.ts:38
Method
onTouchStart
(touch: Touch)
3d/assets/demo/simple-bow/scripts/RiggedBow.ts:134
Method
onTrigger
(event: ICollisionEvent)
3d/assets/demo/roll-a-ball/scripts/collider-disabled.ts:12
Method
onTriggerEnterBonus
(event: ITriggerEvent)
3d/assets/demo/simple-car/scripts/gameplay/BonusMgr.ts:55
Method
onTriggerForUseLabel
(event: ITriggerEvent)
3d/assets/cases/scripts/TriggerTest.ts:56
Method
onTriggerForUseMaterial
(event: ITriggerEvent)
3d/assets/cases/scripts/TriggerTest.ts:42
Method
onTwistDriveForceChange
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:38
Method
onTwistDriveSpeedChange
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:44
Method
onTwistExtentChange
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:20
Method
onUseBoxCharacterController
()
3d/assets/common/scripts/CharacterControllerHelper.ts:56
Method
onXAxisDrivePositionChange
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:68
Method
onXAxisDriveSpeedChange
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:76
Method
onXAxisLowerLimitChanged
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:52
Method
onXAxisUpperLimitChanged
(slider: any)
3d/assets/cases/scripts/configurable-ctl.ts:60
Method
onload
()
2d/box2d/assets/main-menu/scripts/listitem.ts:14
Method
onload
()
2d/common/assets/main-menu/scripts/listitem.ts:14
Method
onload
()
3d/assets/misc/TestList/listitem.ts:14
Method
preScene
()
3d/assets/misc/TestList/backbutton.ts:117
Method
prescene
()
2d/box2d/assets/main-menu/scripts/backbutton.ts:114
Method
prescene
()
2d/common/assets/main-menu/scripts/backbutton.ts:114
Method
radius
()
3d/assets/experiment/character-controller/CharacterController.ts:82
Method
reapAll
()
3d/assets/cases/scripts/collision-detection/emitter.ts:130
Method
reportErrorWarning
(warningString: string)
3d/types/Ammo.d.ts:30
Method
reset
()
3d/assets/demo/roll-a-ball/scripts/Instantiate.ts:54
Method
reset
()
3d/assets/demo/falling-ball/scripts/FloorFlagCtr.ts:84
Method
reset
()
3d/assets/demo/falling-ball/scripts/CameraFollow.ts:35
Method
reset
()
3d/assets/demo/falling-ball/scripts/ColumnCtr.ts:39
Method
setAngle
(e: Slider)
3d/assets/cases/scripts/rigid-collider/ground.ts:41
Method
setCollisionFilter
(group: number, mask: number)
3d/assets/experiment/character-controller/CharacterController.ts:477
Method
setDebugMode
(debugMode: number)
3d/types/Ammo.d.ts:32
Method
setItemMaskToNone
(event: EventTouch, index: string)
3d/assets/cases/scripts/GroupMaskTest.ts:45
Method
setItemVelocity
(event: EventTouch, index: string)
3d/assets/cases/scripts/VelocityTest.ts:40
Method
size
()
3d/types/Ammo.d.ts:208
Method
size
()
3d/assets/experiment/character-controller/CharacterController.ts:49
Method
slopeLimit
()
3d/assets/experiment/character-controller/CharacterController.ts:275
Method
snoise3
(x: number, y: number, z: number)
3d/assets/common/scripts/Noise.ts:81
Method
spawn
()
3d/assets/demo/simple-car/scripts/debug/MapSpawner.ts:11
Method
start
()
2d/box2d/assets/cases/example/linear-impulse.ts:9
Method
start
()
2d/box2d/assets/cases/example/animated.ts:15
Method
start
()
2d/box2d/assets/cases/example/joints/relative-joint-linear-offset.ts:12
Method
start
()
2d/box2d/assets/cases/demo/one-way-platform.ts:12
Method
start
()
2d/box2d/assets/cases/demo/gravity-anims.ts:13
Method
start
()
2d/box2d/assets/cases/demo/raycast-reflection.ts:18
Method
start
()
2d/box2d/assets/cases/demo/raycast.ts:18
Method
start
()
2d/box2d/assets/cases/demo/many-rigid-bodies.ts:38
Method
start
()
2d/box2d/assets/cases/demo/cutting-objects.ts:42
Method
start
()
2d/box2d/assets/main-menu/scripts/scenelist.ts:35
Method
start
()
2d/box2d/assets/main-menu/scripts/backbutton.ts:76
Method
start
()
2d/box2d/assets/main-menu/scripts/listitem.ts:18
Method
start
()
2d/common/assets/cases/hittest.ts:7
Method
start
()
2d/common/assets/cases/rotate.ts:12
Method
start
()
2d/common/assets/cases/contact-results.ts:8
Method
start
()
2d/common/assets/cases/shape.ts:13
Method
start
()
2d/common/assets/cases/tag.ts:12
Method
start
()
2d/common/assets/main-menu/scripts/scenelist.ts:35
Method
start
()
2d/common/assets/main-menu/scripts/backbutton.ts:76
Method
start
()
2d/common/assets/main-menu/scripts/listitem.ts:18
Method
start
()
3d/assets/cases/scripts/configurable-ctl.ts:12
Method
start
()
3d/assets/cases/scripts/MeshColliderTest.ts:10
Method
start
()
3d/assets/cases/scripts/DynamicTest.ts:33
Method
start
()
3d/assets/cases/scripts/RaycastTest.ts:41
Method
start
()
3d/assets/cases/scripts/LoopMotion.ts:42
Method
start
()
3d/assets/cases/scripts/VelocitySetup.ts:11
Method
start
()
3d/assets/cases/scripts/ColliderTest.ts:18
Method
start
()
3d/assets/cases/scripts/GroupMaskTest.ts:33
Method
start
()
3d/assets/cases/scripts/CcdTest.ts:20
Method
start
()
3d/assets/cases/scripts/CollisionTest.ts:22
Method
start
()
3d/assets/cases/scripts/TriggerTest.ts:26
Method
start
()
3d/assets/cases/scripts/EnumCommand.ts:27
Method
start
()
3d/assets/cases/scripts/SupportPhyiscs.ts:25
Method
start
()
3d/assets/cases/scripts/hinge-ctl.ts:12
Method
start
()
3d/assets/cases/scripts/rigid-collider/collider-manager.ts:23
Method
start
()
3d/assets/cases/scripts/rigid-collider/collider.ts:18
Method
start
()
3d/assets/cases/scripts/collision-detection/engine-info.ts:8
Method
start
()
3d/assets/cases/scripts/collision-detection/emitter.ts:50
Method
start
()
3d/assets/misc/TestList/scenelist.ts:22
Method
start
()
3d/assets/misc/TestList/backbutton.ts:62
Method
start
()
3d/assets/misc/TestList/listitem.ts:18
Method
start
()
3d/assets/common/scripts/SweepHelper.ts:120
Method
start
()
3d/assets/common/scripts/CurveCastHelper.ts:96
Method
start
()
3d/assets/common/scripts/CharacterControllerHelper.ts:22
Method
start
()
3d/assets/experiment/character-controller/CharacterControllerTest.ts:121
Method
start
()
3d/assets/experiment/physics-material-plus/spinning-friction/SpinningTest.ts:16
Method
start
()
3d/assets/experiment/constraint/scripts/HingeConstraint.ts:32
Method
start
()
3d/assets/experiment/constraint/scripts/Point2PointConstraint.ts:49
Method
start
()
3d/assets/demo/benchmark/scripts/Benchmark.ts:86
Method
start
()
3d/assets/demo/buoyancy/Buoyancy.ts:75
Method
start
()
3d/assets/demo/roll-a-ball/scripts/ball-control.ts:39
Method
start
()
3d/assets/demo/roll-a-ball/scripts/collider-disabled.ts:7
Method
start
()
3d/assets/demo/roll-a-ball/scripts/Instantiate.ts:19
Method
start
()
3d/assets/demo/simple-hole/scripts/debug/material-change.ts:26
Method
start
__preload/onLoad 的时候不要去改变其它节点激活状态,否则会破坏遍历树
3d/assets/demo/simple-hole/scripts/debug/disable-onload.ts:15
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