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hub / github.com/cococry/leif / lf_load_texture_from_memory

Function lf_load_texture_from_memory

leif.c:1996–2029  ·  view source on GitHub ↗

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1994}
1995
1996LfTexture lf_load_texture_from_memory(const void* data, size_t size, bool flip, LfTextureFiltering filter) {
1997 LfTexture tex;
1998 int width, height, channels;
1999 unsigned char* image = stbi_load_from_memory(data, size, &width, &height, &channels, STBI_rgb_alpha);
2000 if (!image) {
2001 return tex;
2002 }
2003
2004 glGenTextures(1, &tex.id);
2005 glBindTexture(GL_TEXTURE_2D, tex.id);
2006
2007 // Set texture parameters
2008 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
2009 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
2010 switch(filter) {
2011 case LF_TEX_FILTER_LINEAR:
2012 glTextureParameteri(tex.id, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
2013 glTextureParameteri(tex.id, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
2014 break;
2015 case LF_TEX_FILTER_NEAREST:
2016 glTextureParameteri(tex.id, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
2017 glTextureParameteri(tex.id, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2018 break;
2019 }
2020
2021 // Load texture data
2022 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
2023 glGenerateMipmap(GL_TEXTURE_2D);
2024 stbi_image_free(image); // Free image data
2025 tex.width = width;
2026 tex.height = height;
2027 return tex;
2028
2029}
2030LfTexture lf_load_texture_from_memory_resized(const void* data, size_t size, bool flip, LfTextureFiltering filter, uint32_t w, uint32_t h) {
2031 LfTexture tex;
2032

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected