(int socketId)
| 564 | } |
| 565 | |
| 566 | public void HandleWebGLError(int socketId) |
| 567 | { |
| 568 | UnityEngine.Debug.Log($"HandleWebGLError: {socketId}"); |
| 569 | if (socketId == _webglSocketId && OnConnectError != null) |
| 570 | { |
| 571 | _isConnecting = false; |
| 572 | _webglSocketId = -1; |
| 573 | dispatchQueue.Enqueue(() => OnConnectError(new Exception($"Socket {socketId} error."))); |
| 574 | } |
| 575 | } |
| 576 | #endif |
| 577 | |
| 578 | public void Update() |
nothing calls this directly
no test coverage detected