Check if two entities are overlapping based on their positions and masses
| 58 | |
| 59 | // Check if two entities are overlapping based on their positions and masses |
| 60 | inline bool is_overlapping(const Entity& entity1, const Entity& entity2) { |
| 61 | float entity1_radius = mass_to_radius(entity1.mass); |
| 62 | float entity2_radius = mass_to_radius(entity2.mass); |
| 63 | float dx = entity1.position.x - entity2.position.x; |
| 64 | float dy = entity1.position.y - entity2.position.y; |
| 65 | float distance = std::sqrt(dx * dx + dy * dy); |
| 66 | return distance < std::max(entity1_radius, entity2_radius); |
| 67 | } |
| 68 | |
| 69 | // ============================================================================= |
| 70 | // CIRCLES BENCHMARK - BULK INSERT OPERATIONS |
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