| 1 | import { Server as SocketServer, Socket } from "socket.io"; |
| 2 | |
| 3 | export function createRealTimeManager(server: SocketServer) { |
| 4 | const connections = new Map<string, Socket>(); |
| 5 | |
| 6 | server.on("connection", (socket) => { |
| 7 | const userId = socket.handshake.query.userId as string; |
| 8 | const lastSyncId = socket.handshake.query.lastSyncId; |
| 9 | |
| 10 | if (!userId) { |
| 11 | socket.disconnect(true); |
| 12 | return; |
| 13 | } |
| 14 | |
| 15 | connections.set(userId, socket); |
| 16 | |
| 17 | socket.on("disconnect", () => { |
| 18 | connections.delete(userId); |
| 19 | }); |
| 20 | }); |
| 21 | |
| 22 | function requestEveryoneToSync() { |
| 23 | for (const socket of connections.values()) { |
| 24 | socket.emit("sync trigger"); |
| 25 | } |
| 26 | } |
| 27 | |
| 28 | return { |
| 29 | requestEveryoneToSync, |
| 30 | }; |
| 31 | } |