| 1006 | } |
| 1007 | |
| 1008 | void MainWindow::updateUIFrame() |
| 1009 | { |
| 1010 | /* Process everything that needs to be performed exactly once per frame */ |
| 1011 | |
| 1012 | /* Autohold and autofire need to be applied at the beginning of each |
| 1013 | * frame, only if the input editor is visible. It should not apply when |
| 1014 | * rewinding to a previous frame. */ |
| 1015 | if (windowManager->isInputEditorVisible() && !context->seek_frame) |
| 1016 | gameLoop->movie.applyAutoHoldFire(); |
| 1017 | |
| 1018 | /* Keep all ram watches frozen */ |
| 1019 | windowManager->updateFrameWindowViews(); |
| 1020 | } |
| 1021 | |
| 1022 | void MainWindow::updateMovieParams() |
| 1023 | { |
nothing calls this directly
no test coverage detected