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hub / github.com/clementgallet/libTAS / updateUIFrame

Method updateUIFrame

src/program/ui/MainWindow.cpp:1008–1020  ·  view source on GitHub ↗

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1006}
1007
1008void MainWindow::updateUIFrame()
1009{
1010 /* Process everything that needs to be performed exactly once per frame */
1011
1012 /* Autohold and autofire need to be applied at the beginning of each
1013 * frame, only if the input editor is visible. It should not apply when
1014 * rewinding to a previous frame. */
1015 if (windowManager->isInputEditorVisible() && !context->seek_frame)
1016 gameLoop->movie.applyAutoHoldFire();
1017
1018 /* Keep all ram watches frozen */
1019 windowManager->updateFrameWindowViews();
1020}
1021
1022void MainWindow::updateMovieParams()
1023{

Callers

nothing calls this directly

Calls 3

isInputEditorVisibleMethod · 0.80
applyAutoHoldFireMethod · 0.80

Tested by

no test coverage detected