| 98 | } |
| 99 | |
| 100 | void LuaConsoleWindow::addScript() |
| 101 | { |
| 102 | QString filename = QFileDialog::getOpenFileName(this, tr("Lua script"), context->gamepath.c_str()); |
| 103 | if (filename.isNull()) |
| 104 | return; |
| 105 | |
| 106 | luaModel->addFile(filename); |
| 107 | } |
| 108 | |
| 109 | void LuaConsoleWindow::removeScript() |
| 110 | { |