| 43 | } |
| 44 | |
| 45 | bool GameEvents::processEvent(GameEvents::EventType type, const HotKey &hk) |
| 46 | { |
| 47 | switch (type) { |
| 48 | |
| 49 | case EVENT_TYPE_FOCUS_OUT: |
| 50 | ar_ticks = -1; // Deactivate auto-repeat |
| 51 | return false; |
| 52 | |
| 53 | case EVENT_TYPE_EXPOSE: |
| 54 | /* Send an expose message to the game so that he can redrawn the screen */ |
| 55 | if (!context->config.sc.running) |
| 56 | sendMessage(MSGN_EXPOSE); |
| 57 | return false; |
| 58 | |
| 59 | case EVENT_TYPE_PRESS: |
| 60 | |
| 61 | switch(hk.type) { |
| 62 | |
| 63 | case HOTKEY_FRAMEADVANCE: |
| 64 | /* Advance a frame */ |
| 65 | if (context->config.sc.running) { |
| 66 | context->config.sc.running = false; |
| 67 | |
| 68 | /* Disable seeking */ |
| 69 | if (context->seek_frame) { |
| 70 | context->seek_frame = 0; |
| 71 | |
| 72 | /* Disable fast-forward */ |
| 73 | context->config.sc.fastforward = false; |
| 74 | } |
| 75 | |
| 76 | emit sharedConfigChanged(); |
| 77 | context->config.sc_modified = true; |
| 78 | } |
| 79 | ar_ticks = 0; // Activate auto-repeat |
| 80 | return true; |
| 81 | |
| 82 | case HOTKEY_PLAYPAUSE: |
| 83 | /* Toggle between play and pause */ |
| 84 | context->config.sc.running = !context->config.sc.running; |
| 85 | |
| 86 | /* Disable seeking */ |
| 87 | if (!context->config.sc.running && context->seek_frame) { |
| 88 | context->seek_frame = 0; |
| 89 | |
| 90 | /* Disable fast-forward */ |
| 91 | context->config.sc.fastforward = false; |
| 92 | } |
| 93 | |
| 94 | emit sharedConfigChanged(); |
| 95 | context->config.sc_modified = true; |
| 96 | return false; |
| 97 | |
| 98 | case HOTKEY_FASTFORWARD: |
| 99 | /* Enable fastforward */ |
| 100 | context->config.sc.fastforward = true; |
| 101 | emit sharedConfigChanged(); |
| 102 | context->config.sc_modified = true; |
nothing calls this directly
no test coverage detected