| 63 | |
| 64 | #ifndef LIBTAS_LIBRARY |
| 65 | bool initSocketProgram(pid_t fork_pid) |
| 66 | { |
| 67 | #ifdef __unix__ |
| 68 | const struct sockaddr_un addr = { AF_UNIX, SOCKET_FILENAME }; |
| 69 | #elif defined(__APPLE__) && defined(__MACH__) |
| 70 | const struct sockaddr_un addr = { sizeof(struct sockaddr_un), AF_UNIX, SOCKET_FILENAME }; |
| 71 | #endif |
| 72 | socket_fd = socket(AF_UNIX, SOCK_STREAM, 0); |
| 73 | |
| 74 | struct timespec tim = {0, 500L*1000L*1000L}; |
| 75 | |
| 76 | const int MAX_RETRIES = 10; |
| 77 | int retry = 0; |
| 78 | |
| 79 | nanosleep(&tim, NULL); |
| 80 | while (connect(socket_fd, reinterpret_cast<const struct sockaddr*>(&addr), |
| 81 | sizeof(struct sockaddr_un))) { |
| 82 | std::cout << "Attempt " << retry + 1 << ": Couldn't connect to socket." << std::endl; |
| 83 | retry++; |
| 84 | if (retry < MAX_RETRIES) { |
| 85 | nanosleep(&tim, NULL); |
| 86 | } else { |
| 87 | return false; |
| 88 | } |
| 89 | |
| 90 | /* Check if game is still running */ |
| 91 | int ret = waitpid(fork_pid, nullptr, WNOHANG); |
| 92 | if (ret == fork_pid) { |
| 93 | std::cout << "Game couldn't start properly." << std::endl; |
| 94 | return false; |
| 95 | } |
| 96 | |
| 97 | tim.tv_nsec *= 1.5; |
| 98 | if (tim.tv_nsec >= 1000000000) { |
| 99 | tim.tv_sec++; |
| 100 | tim.tv_nsec -= 1000000000; |
| 101 | } |
| 102 | } |
| 103 | std::cout << "Attempt " << retry + 1 << ": Connected." << std::endl; |
| 104 | |
| 105 | return true; |
| 106 | } |
| 107 | |
| 108 | #else |
| 109 |
no test coverage detected