| 108 | #else |
| 109 | |
| 110 | bool initSocketGame(void) |
| 111 | { |
| 112 | GlobalNative gn; |
| 113 | |
| 114 | /* Check if socket file already exists. If so, it is probably because |
| 115 | * the link is already done in another process of the game. |
| 116 | * In this case, we just return immediately. |
| 117 | */ |
| 118 | struct stat st; |
| 119 | int result = stat(SOCKET_FILENAME, &st); |
| 120 | if (result == 0) |
| 121 | return false; |
| 122 | |
| 123 | #ifdef __unix__ |
| 124 | const struct sockaddr_un addr = { AF_UNIX, SOCKET_FILENAME }; |
| 125 | #elif defined(__APPLE__) && defined(__MACH__) |
| 126 | const struct sockaddr_un addr = { sizeof(struct sockaddr_un), AF_UNIX, SOCKET_FILENAME }; |
| 127 | #endif |
| 128 | const int tmp_fd = socket(AF_UNIX, SOCK_STREAM, 0); |
| 129 | if (bind(tmp_fd, reinterpret_cast<const struct sockaddr*>(&addr), sizeof(struct sockaddr_un))) |
| 130 | { |
| 131 | LOG(LL_ERROR, LCF_SOCKET, "Couldn't bind client socket %s", strerror(errno)); |
| 132 | exit(-1); |
| 133 | } |
| 134 | |
| 135 | if (listen(tmp_fd, 1)) |
| 136 | { |
| 137 | LOG(LL_ERROR, LCF_SOCKET, "Couldn't listen on client socket %s", strerror(errno)); |
| 138 | exit(-1); |
| 139 | } |
| 140 | |
| 141 | if ((socket_fd = accept(tmp_fd, NULL, NULL)) < 0) |
| 142 | { |
| 143 | LOG(LL_ERROR, LCF_SOCKET, "Couldn't accept client connection %s", strerror(errno)); |
| 144 | exit(-1); |
| 145 | } |
| 146 | |
| 147 | /* Don't generate SIGPIPE */ |
| 148 | #if defined(__APPLE__) && defined(__MACH__) |
| 149 | int option_value = 1; |
| 150 | if (setsockopt(socket_fd, SOL_SOCKET, SO_NOSIGPIPE, &option_value, sizeof(option_value))) |
| 151 | { |
| 152 | LOG(LL_ERROR, LCF_SOCKET, "Couldn't set SO_NOSIGPIPE option %s", strerror(errno)); |
| 153 | exit(-1); |
| 154 | } |
| 155 | #endif |
| 156 | |
| 157 | close(tmp_fd); |
| 158 | return true; |
| 159 | } |
| 160 | |
| 161 | #endif |
| 162 | |