| 115 | } |
| 116 | |
| 117 | void DispatchCallbackOutput(enum steam_callback_type type, void *data, size_t data_size) |
| 118 | { |
| 119 | struct call_output out; |
| 120 | |
| 121 | if (type >= STEAM_CALLBACK_TYPE_MAX) |
| 122 | return; |
| 123 | |
| 124 | if (data_size > INT_MAX) { |
| 125 | LOG(LL_ERROR, LCF_STEAM, "Callback %u payload too large: %zu bytes", type, data_size); |
| 126 | return; |
| 127 | } |
| 128 | |
| 129 | out.type = type; |
| 130 | out.is_api_call = false; |
| 131 | out.is_handled = false; |
| 132 | out.io_failure = false; |
| 133 | out.api_call = 0; |
| 134 | out.data = nullptr; |
| 135 | if (data && data_size > 0) { |
| 136 | out.data = malloc(data_size); |
| 137 | if (!out.data) { |
| 138 | LOG(LL_ERROR, LCF_STEAM, "Failed to allocate %zu bytes for callback %u", data_size, type); |
| 139 | return; |
| 140 | } |
| 141 | memcpy(out.data, data, data_size); |
| 142 | } |
| 143 | out.data_size = data_size; |
| 144 | |
| 145 | call_output_mutex.lock(); |
| 146 | call_outputs.push_front(out); |
| 147 | call_output_mutex.unlock(); |
| 148 | } |
| 149 | |
| 150 | SteamAPICall_t AwaitApiCallResultOutput(void) |
| 151 | { |
no test coverage detected