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Method BeginDragDropSource

src/imgui/imgui.cpp:14513–14630  ·  view source on GitHub ↗

When this returns true you need to: a) call SetDragDropPayload() exactly once, b) you may render the payload visual/description, c) call EndDragDropSource() If the item has an identifier: - This assume/require the item to be activated (typically via ButtonBehavior). - Therefore if you want to use this with a mouse button other than left mouse button, it is up to the item itself to activate with an

Source from the content-addressed store, hash-verified

14511// If the item has no identifier:
14512// - Currently always assume left mouse button.
14513bool ImGui::BeginDragDropSource(ImGuiDragDropFlags flags)
14514{
14515 ImGuiContext& g = *GImGui;
14516 ImGuiWindow* window = g.CurrentWindow;
14517
14518 // FIXME-DRAGDROP: While in the common-most "drag from non-zero active id" case we can tell the mouse button,
14519 // in both SourceExtern and id==0 cases we may requires something else (explicit flags or some heuristic).
14520 ImGuiMouseButton mouse_button = ImGuiMouseButton_Left;
14521
14522 bool source_drag_active = false;
14523 ImGuiID source_id = 0;
14524 ImGuiID source_parent_id = 0;
14525 if ((flags & ImGuiDragDropFlags_SourceExtern) == 0)
14526 {
14527 source_id = g.LastItemData.ID;
14528 if (source_id != 0)
14529 {
14530 // Common path: items with ID
14531 if (g.ActiveId != source_id)
14532 return false;
14533 if (g.ActiveIdMouseButton != -1)
14534 mouse_button = g.ActiveIdMouseButton;
14535 if (g.IO.MouseDown[mouse_button] == false || window->SkipItems)
14536 return false;
14537 g.ActiveIdAllowOverlap = false;
14538 }
14539 else
14540 {
14541 // Uncommon path: items without ID
14542 if (g.IO.MouseDown[mouse_button] == false || window->SkipItems)
14543 return false;
14544 if ((g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredRect) == 0 && (g.ActiveId == 0 || g.ActiveIdWindow != window))
14545 return false;
14546
14547 // If you want to use BeginDragDropSource() on an item with no unique identifier for interaction, such as Text() or Image(), you need to:
14548 // A) Read the explanation below, B) Use the ImGuiDragDropFlags_SourceAllowNullID flag.
14549 if (!(flags & ImGuiDragDropFlags_SourceAllowNullID))
14550 {
14551 IM_ASSERT(0);
14552 return false;
14553 }
14554
14555 // Magic fallback to handle items with no assigned ID, e.g. Text(), Image()
14556 // We build a throwaway ID based on current ID stack + relative AABB of items in window.
14557 // THE IDENTIFIER WON'T SURVIVE ANY REPOSITIONING/RESIZINGG OF THE WIDGET, so if your widget moves your dragging operation will be canceled.
14558 // We don't need to maintain/call ClearActiveID() as releasing the button will early out this function and trigger !ActiveIdIsAlive.
14559 // Rely on keeping other window->LastItemXXX fields intact.
14560 source_id = g.LastItemData.ID = window->GetIDFromRectangle(g.LastItemData.Rect);
14561 KeepAliveID(source_id);
14562 bool is_hovered = ItemHoverable(g.LastItemData.Rect, source_id, g.LastItemData.ItemFlags);
14563 if (is_hovered && g.IO.MouseClicked[mouse_button])
14564 {
14565 SetActiveID(source_id, window);
14566 FocusWindow(window);
14567 }
14568 if (g.ActiveId == source_id) // Allow the underlying widget to display/return hovered during the mouse release frame, else we would get a flicker.
14569 g.ActiveIdAllowOverlap = is_hovered;
14570 }

Callers

nothing calls this directly

Calls 3

ImHashStrFunction · 0.85
GetIDFromRectangleMethod · 0.80
backMethod · 0.80

Tested by

no test coverage detected