Queue a mouse move event
| 1795 | |
| 1796 | // Queue a mouse move event |
| 1797 | void ImGuiIO::AddMousePosEvent(float x, float y) |
| 1798 | { |
| 1799 | IM_ASSERT(Ctx != NULL); |
| 1800 | ImGuiContext& g = *Ctx; |
| 1801 | if (!AppAcceptingEvents) |
| 1802 | return; |
| 1803 | |
| 1804 | // Apply same flooring as UpdateMouseInputs() |
| 1805 | ImVec2 pos((x > -FLT_MAX) ? ImFloor(x) : x, (y > -FLT_MAX) ? ImFloor(y) : y); |
| 1806 | |
| 1807 | // Filter duplicate |
| 1808 | const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MousePos); |
| 1809 | const ImVec2 latest_pos = latest_event ? ImVec2(latest_event->MousePos.PosX, latest_event->MousePos.PosY) : g.IO.MousePos; |
| 1810 | if (latest_pos.x == pos.x && latest_pos.y == pos.y) |
| 1811 | return; |
| 1812 | |
| 1813 | ImGuiInputEvent e; |
| 1814 | e.Type = ImGuiInputEventType_MousePos; |
| 1815 | e.Source = ImGuiInputSource_Mouse; |
| 1816 | e.EventId = g.InputEventsNextEventId++; |
| 1817 | e.MousePos.PosX = pos.x; |
| 1818 | e.MousePos.PosY = pos.y; |
| 1819 | e.MousePos.MouseSource = g.InputEventsNextMouseSource; |
| 1820 | g.InputEventsQueue.push_back(e); |
| 1821 | } |
| 1822 | |
| 1823 | void ImGuiIO::AddMouseButtonEvent(int mouse_button, bool down) |
| 1824 | { |
no test coverage detected