| 193 | } |
| 194 | |
| 195 | static void onKeyboard( GLFWwindow *glfwWindow, int key, int scancode, int action, int mods ) { |
| 196 | auto iter = sWindowMapping.find( glfwWindow ); |
| 197 | if( sWindowMapping.end() != iter ) { |
| 198 | auto& cinderAppImpl = iter->second.first; |
| 199 | auto& cinderWindow = iter->second.second; |
| 200 | cinderAppImpl->setWindow( cinderWindow ); |
| 201 | |
| 202 | int32_t nativeKeyCode = KeyEvent::translateNativeKeyCode( key ); |
| 203 | |
| 204 | if( glfwGetKey( glfwWindow, GLFW_KEY_CAPS_LOCK ) ) |
| 205 | sCapsLockDown = ! sCapsLockDown; |
| 206 | if( glfwGetKey( glfwWindow, GLFW_KEY_NUM_LOCK ) ) |
| 207 | sNumLockDown = ! sNumLockDown; |
| 208 | if( glfwGetKey( glfwWindow, GLFW_KEY_SCROLL_LOCK ) ) |
| 209 | sScrollLockDown = !sScrollLockDown; |
| 210 | |
| 211 | auto modifiers = extractKeyModifiers( mods ); |
| 212 | char convertedChar = modifyChar( key, modifiers, sCapsLockDown ); |
| 213 | uint32_t charUtf32 = convertedChar ? (uint32_t)(unsigned char)convertedChar : 0; |
| 214 | |
| 215 | // Calculate KeyEvent from GLFW's parameters on both press and release |
| 216 | KeyEvent keyEvent( cinderWindow, nativeKeyCode, charUtf32, convertedChar, modifiers, scancode ); |
| 217 | |
| 218 | if( GLFW_PRESS == action || GLFW_REPEAT == action ) { |
| 219 | cinderWindow->emitKeyDown( &keyEvent ); |
| 220 | } |
| 221 | else if( GLFW_RELEASE == action ) { |
| 222 | cinderWindow->emitKeyUp( &keyEvent ); |
| 223 | } |
| 224 | } |
| 225 | } |
| 226 | |
| 227 | // onCharInput removed - we now compute characters directly in onKeyboard |
| 228 |
nothing calls this directly
no test coverage detected