| 45 | } |
| 46 | |
| 47 | void WordNode::draw() const |
| 48 | { |
| 49 | // draw shadows |
| 50 | gl::color( ColorA( 0, 0, 0, mColor().a * 0.5f ) ); |
| 51 | vec2 p = mPos(); |
| 52 | p += vec2( 1.0f, 1.0f ); |
| 53 | gl::drawSolidRect( Rectf( p.x - mRadius, p.y - mRadius, p.x + mRadius, p.y + mRadius ) ); |
| 54 | p += vec2( 1.0f, 1.0f ); |
| 55 | gl::drawSolidRect( Rectf( p.x - mRadius, p.y - mRadius, p.x + mRadius, p.y + mRadius ) ); |
| 56 | |
| 57 | |
| 58 | // draw color circle |
| 59 | gl::color( mColor ); |
| 60 | p = mPos(); |
| 61 | gl::drawSolidRect( Rectf( p.x - mRadius, p.y - mRadius, p.x + mRadius, p.y + mRadius ) ); |
| 62 | |
| 63 | |
| 64 | // draw string |
| 65 | // biggest square that can fit in the circle is radius * sqrt(2) per side x^2 = (r^2)/2 |
| 66 | const float squareSide = sqrtf( ( mRadius * mRadius ) / 2.0f ); |
| 67 | float pixelScale = std::min( squareSide / mWordPixelLength, squareSide / 72 ) * 2.25f; |
| 68 | gl::TextureFont::DrawOptions options = gl::TextureFont::DrawOptions().scale( pixelScale ).pixelSnap( false ); |
| 69 | |
| 70 | const vec2 offset = (vec2)mPos + vec2( -mRadius + ( mRadius * 2 - mWordPixelLength * pixelScale ) / 2, mRadius - (mRadius * 2.0f - 20 * pixelScale ) / 2 ); |
| 71 | |
| 72 | gl::color( ColorA( Color::black(), mColor().a * 0.5f ) ); |
| 73 | sFont->drawString( mWord, offset + vec2( pixelScale, pixelScale ) * 1.5f, options ); |
| 74 | |
| 75 | gl::color( ColorA( ( mColor() + Color::white() ) * 0.65f, mColor().a ) ); |
| 76 | sFont->drawString( mWord, offset, options ); |
| 77 | } |
| 78 | |
| 79 | void WordNode::setFont( gl::TextureFontRef font ) |
| 80 | { |
nothing calls this directly
no test coverage detected