| 165 | } |
| 166 | |
| 167 | void ShadowMappingBasic::drawScene( bool shadowMap ) |
| 168 | { |
| 169 | gl::pushModelMatrix(); |
| 170 | gl::color( Color( 0.4f, 0.6f, 0.9f ) ); |
| 171 | gl::rotate( mTime * 2.0f, 1.0f, 1.0f, 1.0f ); |
| 172 | |
| 173 | if( shadowMap ) |
| 174 | mTeapotBatch->draw(); |
| 175 | else |
| 176 | mTeapotShadowedBatch->draw(); |
| 177 | |
| 178 | gl::popModelMatrix(); |
| 179 | |
| 180 | gl::color( Color( 0.7f, 0.7f, 0.7f ) ); |
| 181 | gl::translate( 0.0f, -2.0f, 0.0f ); |
| 182 | |
| 183 | if( shadowMap ) |
| 184 | mFloorBatch->draw(); |
| 185 | else |
| 186 | mFloorShadowedBatch->draw(); |
| 187 | } |
| 188 | |
| 189 | void ShadowMappingBasic::draw() |
| 190 | { |
nothing calls this directly
no test coverage detected