| 384 | } |
| 385 | |
| 386 | void SceneController::handleWallCollision( Wall *wall, SceneObject *object, const vec2 &contactPoint ) |
| 387 | { |
| 388 | Gear *gear = dynamic_cast<Gear *>( object ); |
| 389 | |
| 390 | CI_ASSERT( wall ); |
| 391 | CI_ASSERT( gear ); |
| 392 | |
| 393 | wall->handleCollision( gear, contactPoint ); |
| 394 | } |
nothing calls this directly
no test coverage detected