| 374 | } |
| 375 | |
| 376 | void SceneController::handleIslandCollision( Island *island, SceneObject *object, const vec2 &contactPoint ) |
| 377 | { |
| 378 | Gear *gear = dynamic_cast<Gear *>( object ); |
| 379 | |
| 380 | CI_ASSERT( island ); |
| 381 | CI_ASSERT( gear ); |
| 382 | |
| 383 | island->handleCollision( gear, contactPoint ); |
| 384 | } |
| 385 | |
| 386 | void SceneController::handleWallCollision( Wall *wall, SceneObject *object, const vec2 &contactPoint ) |
| 387 | { |
nothing calls this directly
no test coverage detected