It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere
| 775 | int GetBufSize() const { return Buf.Size; } |
| 776 | int GetMapSize() const { return Map.Data.Size; } // It is the map we need iterate to find valid items, since we don't have "alive" storage anywhere |
| 777 | T* TryGetMapData(ImPoolIdx n) { int idx = Map.Data[n].val_i; if (idx == -1) return NULL; return GetByIndex(idx); } |
| 778 | }; |
| 779 | |
| 780 | // Helper: ImChunkStream<> |
no outgoing calls
no test coverage detected