| 9101 | } |
| 9102 | |
| 9103 | static bool IsRootOfOpenMenuSet() |
| 9104 | { |
| 9105 | ImGuiContext& g = *GImGui; |
| 9106 | ImGuiWindow* window = g.CurrentWindow; |
| 9107 | if ((g.OpenPopupStack.Size <= g.BeginPopupStack.Size) || (window->Flags & ImGuiWindowFlags_ChildMenu)) |
| 9108 | return false; |
| 9109 | |
| 9110 | // Initially we used 'upper_popup->OpenParentId == window->IDStack.back()' to differentiate multiple menu sets from each others |
| 9111 | // (e.g. inside menu bar vs loose menu items) based on parent ID. |
| 9112 | // This would however prevent the use of e.g. PushID() user code submitting menus. |
| 9113 | // Previously this worked between popup and a first child menu because the first child menu always had the _ChildWindow flag, |
| 9114 | // making hovering on parent popup possible while first child menu was focused - but this was generally a bug with other side effects. |
| 9115 | // Instead we don't treat Popup specifically (in order to consistently support menu features in them), maybe the first child menu of a Popup |
| 9116 | // doesn't have the _ChildWindow flag, and we rely on this IsRootOfOpenMenuSet() check to allow hovering between root window/popup and first child menu. |
| 9117 | // In the end, lack of ID check made it so we could no longer differentiate between separate menu sets. To compensate for that, we at least check parent window nav layer. |
| 9118 | // This fixes the most common case of menu opening on hover when moving between window content and menu bar. Multiple different menu sets in same nav layer would still |
| 9119 | // open on hover, but that should be a lesser problem, because if such menus are close in proximity in window content then it won't feel weird and if they are far apart |
| 9120 | // it likely won't be a problem anyone runs into. |
| 9121 | const ImGuiPopupData* upper_popup = &g.OpenPopupStack[g.BeginPopupStack.Size]; |
| 9122 | if (window->DC.NavLayerCurrent != upper_popup->ParentNavLayer) |
| 9123 | return false; |
| 9124 | return upper_popup->Window && (upper_popup->Window->Flags & ImGuiWindowFlags_ChildMenu) && ImGui::IsWindowChildOf(upper_popup->Window, window, true); |
| 9125 | } |
| 9126 | |
| 9127 | bool ImGui::BeginMenuEx(const char* label, const char* icon, bool enabled) |
| 9128 | { |
no outgoing calls
no test coverage detected