Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects.
| 2907 | |
| 2908 | // Fill with single color. We don't use this directly but it is convenient for anyone working on uploading custom rects. |
| 2909 | void ImFontAtlasTextureBlockFill(ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h, ImU32 col) |
| 2910 | { |
| 2911 | if (dst_tex->Format == ImTextureFormat_Alpha8) |
| 2912 | { |
| 2913 | ImU8 col_a = (col >> IM_COL32_A_SHIFT) & 0xFF; |
| 2914 | for (int y = 0; y < h; y++) |
| 2915 | memset((ImU8*)dst_tex->GetPixelsAt(dst_x, dst_y + y), col_a, w); |
| 2916 | } |
| 2917 | else |
| 2918 | { |
| 2919 | for (int y = 0; y < h; y++) |
| 2920 | { |
| 2921 | ImU32* p = (ImU32*)(void*)dst_tex->GetPixelsAt(dst_x, dst_y + y); |
| 2922 | for (int x = w; x > 0; x--, p++) |
| 2923 | *p = col; |
| 2924 | } |
| 2925 | } |
| 2926 | } |
| 2927 | |
| 2928 | // Copy block from one texture to another |
| 2929 | void ImFontAtlasTextureBlockCopy(ImTextureData* src_tex, int src_x, int src_y, ImTextureData* dst_tex, int dst_x, int dst_y, int w, int h) |
nothing calls this directly
no test coverage detected