| 3103 | } |
| 3104 | |
| 3105 | static void ImGuiListClipper_SortAndFuseRanges(ImVector<ImGuiListClipperRange>& ranges, int offset = 0) |
| 3106 | { |
| 3107 | if (ranges.Size - offset <= 1) |
| 3108 | return; |
| 3109 | |
| 3110 | // Helper to order ranges and fuse them together if possible (bubble sort is fine as we are only sorting 2-3 entries) |
| 3111 | for (int sort_end = ranges.Size - offset - 1; sort_end > 0; --sort_end) |
| 3112 | for (int i = offset; i < sort_end + offset; ++i) |
| 3113 | if (ranges[i].Min > ranges[i + 1].Min) |
| 3114 | ImSwap(ranges[i], ranges[i + 1]); |
| 3115 | |
| 3116 | // Now fuse ranges together as much as possible. |
| 3117 | for (int i = 1 + offset; i < ranges.Size; i++) |
| 3118 | { |
| 3119 | IM_ASSERT(!ranges[i].PosToIndexConvert && !ranges[i - 1].PosToIndexConvert); |
| 3120 | if (ranges[i - 1].Max < ranges[i].Min) |
| 3121 | continue; |
| 3122 | ranges[i - 1].Min = ImMin(ranges[i - 1].Min, ranges[i].Min); |
| 3123 | ranges[i - 1].Max = ImMax(ranges[i - 1].Max, ranges[i].Max); |
| 3124 | ranges.erase(ranges.Data + i); |
| 3125 | i--; |
| 3126 | } |
| 3127 | } |
| 3128 | |
| 3129 | static void ImGuiListClipper_SeekCursorAndSetupPrevLine(ImGuiListClipper* clipper, float pos_y, float line_height) |
| 3130 | { |
no test coverage detected