| 35 | using namespace ci; |
| 36 | |
| 37 | void drawAudioBuffer( const audio::Buffer &buffer, const Rectf &bounds, bool drawFrame, const ci::ColorA &color ) |
| 38 | { |
| 39 | gl::ScopedGlslProg glslScope( getStockShader( gl::ShaderDef().color() ) ); |
| 40 | |
| 41 | gl::color( color ); |
| 42 | |
| 43 | const float waveHeight = bounds.getHeight() / (float)buffer.getNumChannels(); |
| 44 | const float xScale = bounds.getWidth() / (float)buffer.getNumFrames(); |
| 45 | |
| 46 | float yOffset = bounds.y1; |
| 47 | for( size_t ch = 0; ch < buffer.getNumChannels(); ch++ ) { |
| 48 | PolyLine2f waveform; |
| 49 | const float *channel = buffer.getChannel( ch ); |
| 50 | float x = bounds.x1; |
| 51 | for( size_t i = 0; i < buffer.getNumFrames(); i++ ) { |
| 52 | x += xScale; |
| 53 | float y = ( 1 - ( channel[i] * 0.5f + 0.5f ) ) * waveHeight + yOffset; |
| 54 | waveform.push_back( vec2( x, y ) ); |
| 55 | } |
| 56 | |
| 57 | if( ! waveform.getPoints().empty() ) |
| 58 | gl::draw( waveform ); |
| 59 | |
| 60 | yOffset += waveHeight; |
| 61 | } |
| 62 | |
| 63 | if( drawFrame ) { |
| 64 | gl::color( color.r, color.g, color.b, color.a * 0.6f ); |
| 65 | gl::drawStrokedRect( bounds ); |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | // ---------------------------------------------------------------------------------------------------- |
| 70 | // MARK: - WaveformPlot |