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hub / github.com/chrxh/alien / resize

Method resize

source/Gui/SimulationView.cpp:99–145  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

97}
98
99void SimulationView::resize(IntVector2D const& size)
100{
101 if (_areTexturesInitialized) {
102 glDeleteFramebuffers(1, &_fbo1);
103 glDeleteFramebuffers(1, &_fbo2);
104 glDeleteTextures(1, &_textureSimulationId);
105 glDeleteTextures(1, &_textureFramebufferId1);
106 glDeleteTextures(1, &_textureFramebufferId2);
107 _areTexturesInitialized = true;
108 }
109 glGenTextures(1, &_textureSimulationId);
110 glBindTexture(GL_TEXTURE_2D, _textureSimulationId);
111 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
112 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
113 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
114 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
115 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, size.x, size.y, 0, GL_RGB, GL_UNSIGNED_SHORT, NULL);
116 _simulationFacade->setImageResource(reinterpret_cast<void*>(uintptr_t(_textureSimulationId)));
117
118 glGenTextures(1, &_textureFramebufferId1);
119 glBindTexture(GL_TEXTURE_2D, _textureFramebufferId1);
120 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
121 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
122 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
123 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
124 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, size.x, size.y, 0, GL_RGB, GL_UNSIGNED_SHORT, NULL);
125
126 glGenTextures(1, &_textureFramebufferId2);
127 glBindTexture(GL_TEXTURE_2D, _textureFramebufferId2);
128 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
129 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
130 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
131 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
132 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, size.x, size.y, 0, GL_RGB, GL_UNSIGNED_SHORT, NULL);
133
134 glGenFramebuffers(1, &_fbo1);
135 glBindFramebuffer(GL_FRAMEBUFFER, _fbo1);
136 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _textureFramebufferId1, 0);
137 glBindFramebuffer(GL_FRAMEBUFFER, 0);
138
139 glGenFramebuffers(1, &_fbo2);
140 glBindFramebuffer(GL_FRAMEBUFFER, _fbo2);
141 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _textureFramebufferId2, 0);
142 glBindFramebuffer(GL_FRAMEBUFFER, 0);
143
144 Viewport::get().setViewSize(size);
145}
146
147void SimulationView::draw()
148{

Callers 15

convertFunction · 0.80
createTreeTOsMethod · 0.80
SignalDescriptionMethod · 0.80
NeuronDescriptionMethod · 0.80
framebufferSizeCallbackFunction · 0.80
write_formatMethod · 0.80
read_fileFunction · 0.80
buf_appendMethod · 0.80
GetStringValueMethod · 0.80
GetExpandStringValueMethod · 0.80
GetMultiStringValueMethod · 0.80

Calls 2

setViewSizeMethod · 0.80
setImageResourceMethod · 0.45

Tested by

no test coverage detected