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github.com/chronoxor/CppServer @1.0.6.0

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1,629 symbols 3,034 edges 132 files 516 documented · 32% updated 48d ago1.0.6.0 · 2026-05-27★ 1,64159 open issues

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README

CppServer

Awesome C++ License Release

Linux (clang) Linux (gcc) MacOS

Windows (MSYS2) Windows (MinGW) Windows (Visual Studio)

Ultra fast and low latency asynchronous socket server & client C++ library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution.

Has integration with high-level message protocol based on Fast Binary Encoding

CppServer API reference

Contents

Features

Requirements

Optional: * clang * CLion * MSYS2 * MinGW * Visual Studio

How to build?

Linux: install required packages

sudo apt-get install -y binutils-dev uuid-dev libssl-dev

Install gil (git links) tool

pip3 install gil

Setup repository

git clone https://github.com/chronoxor/CppServer.git
cd CppServer
gil update

Linux

cd build
./unix.sh

MacOS

cd build
./unix.sh

Windows (MSYS2)

cd build
unix.bat

Windows (MinGW)

cd build
mingw.bat

Windows (Visual Studio)

cd build
vs.bat

Examples

Example: Asio service

Asio service is used to host all clients/servers based on Asio C++ library. It is implemented based on Asio C++ Library and use a separate thread to perform all asynchronous IO operations and communications.

The common usecase is to instantiate one Asio service, start the service and attach TCP/UDP/WebSocket servers or/and clients to it. One Asio service can handle several servers and clients asynchronously at the same time in one I/O thread. If you want to scale your servers or clients it is possible to create and use more than one Asio services to handle your servers/clients in balance.

Also it is possible to dispatch or post your custom handler into I/O thread. Dispatch will execute the handler immediately if the current thread is I/O one. Otherwise the handler will be enqueued to the I/O queue. In opposite the post method will always enqueue the handler into the I/O queue.

Here comes an example of using custom Asio service with dispatch/post methods:

#include "server/asio/service.h"
#include "threads/thread.h"

#include <iostream>

int main(int argc, char** argv)
{
    // Create a new Asio service
    auto service = std::make_shared<CppServer::Asio::Service>();

    // Start the Asio service
    std::cout << "Asio service starting...";
    service->Start();
    std::cout << "Done!" << std::endl;

    // Dispatch
    std::cout << "1 - Dispatch from the main thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
    service->Dispatch([service]()
    {
        std::cout << "1.1 - Dispatched in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;

        std::cout << "1.2 - Dispatch from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        service->Dispatch([service]()
        {
            std::cout << "1.2.1 - Dispatched in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        });

        std::cout << "1.3 - Post from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        service->Post([service]()
        {
            std::cout << "1.3.1 - Posted in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        });
    });

    // Post
    std::cout << "2 - Post from the main thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
    service->Post([service]()
    {
        std::cout << "2.1 - Posted in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;

        std::cout << "2.2 - Dispatch from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        service->Dispatch([service]()
        {
            std::cout << "2.2.1 - Dispatched in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        });

        std::cout << "2.3 - Post from thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        service->Post([service]()
        {
            std::cout << "2.3.1 - Posted in thread with Id " << CppCommon::Thread::CurrentThreadId() << std::endl;
        });
    });

    // Wait for a while...
    CppCommon::Thread::Sleep(1000);

    // Stop the Asio service
    std::cout << "Asio service stopping...";
    service->Stop();
    std::cout << "Done!" << std::endl;

    return 0;
}

Output of the above example is the following:

Asio service started!
1 - Dispatch from the main thread with Id 16744
2 - Post from the main thread with Id 16744
1.1 - Dispatched in thread with Id 19920
1.2 - Dispatch from thread with Id 19920
1.2.1 - Dispatched in thread with Id 19920
1.3 - Post from thread with Id 19920
2.1 - Posted in thread with Id 19920
2.2 - Dispatch from thread with Id 19920
2.2.1 - Dispatched in thread with Id 19920
2.3 - Post from thread with Id 19920
1.3.1 - Posted in thread with Id 19920
2.3.1 - Posted in thread with Id 19920
Asio service stopped!

Example: Asio timer

Here comes the example of Asio timer. It can be used to wait for some action in future with providing absolute time or relative time span. Asio timer can be used in synchronous or asynchronous modes.

#include "server/asio/timer.h"
#include "threads/thread.h"

#include <iostream>

class AsioTimer : public CppServer::Asio::Timer
{
public:
    using CppServer::Asio::Timer::Timer;

protected:
    void onTimer(bool canceled) override
    {
        std::cout << "Asio timer " << (canceled ? "canceled" : "expired") << std::endl;
    }

    void onError(int error, const std::string& category, const std::string& message) override
    {
        std::cout << "Asio timer caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
    }
};

int main(int argc, char** argv)
{
    // Create a new Asio service
    auto service = std::make_shared<CppServer::Asio::Service>();

    // Start the Asio service
    std::cout << "Asio service starting...";
    service->Start();
    std::cout << "Done!" << std::endl;

    // Create a new Asio timer
    auto timer = std::make_shared<AsioTimer>(service);

    // Setup and synchronously wait for the timer
    timer->Setup(CppCommon::UtcTime() + CppCommon::Timespan::seconds(1));
    timer->WaitSync();

    // Setup and asynchronously wait for the timer
    timer->Setup(CppCommon::Timespan::seconds(1));
    timer->WaitAsync();

    // Wait for a while...
    CppCommon::Thread::Sleep(2000);

    // Setup and asynchronously wait for the timer
    timer->Setup(CppCommon::Timespan::seconds(1));
    timer->WaitAsync();

    // Wait for a while...
    CppCommon::Thread::Sleep(500);

    // Cancel the timer
    timer->Cancel();

    // Wait for a while...
    CppCommon::Thread::Sleep(500);

    // Stop the Asio service
    std::cout << "Asio service stopping...";
    service->Stop();
    std::cout << "Done!" << std::endl;

    return 0;
}

Output of the above example is the following:

Asio service starting...Done!
Timer was expired
Timer was canceled
Asio service stopping...Done!

Example: TCP chat server

Here comes the example of the TCP chat server. It handles multiple TCP client sessions and multicast received message from any session to all ones. Also it is possible to send admin message directly from the server.

```c++

include "server/asio/tcp_server.h"

include "threads/thread.h"

include

class ChatSession : public CppServer::Asio::TCPSession { public: using CppServer::Asio::TCPSession::TCPSession;

protected: void onConnected() override { std::cout << "Chat TCP session with Id " << id() << " connected!" << std::endl;

    // Send invite message
    std::string message("Hello from TCP chat! Please send a message or '!' to disconnect the client!");
    SendAsync(message);
}

void onDisconnected() override
{
    std::cout << "Chat TCP session with Id " << id() << " disconnected!" << std::endl;
}

void onReceived(const void* buffer, size_t size) override
{
    std::string message((const char*)buffer, size);
    std::cout << "Incoming: " << message << std::endl;

    // Multicast message to all connected sessions
    server()->Multicast(message);

    // If the buffer starts with '!' the disconnect the current session
    if (message == "!")
        DisconnectAsync();
}

void onError(int error, const std::string& category, const std::string& message) override
{
    std::cout << "Chat TCP session caught an error with code " << error << " and category '" << category << "': " << message << std::endl;
}

};

class ChatServer : publ

Core symbols most depended-on inside this repo

Shape

Method 1,386
Class 192
Function 50
Enum 1

Languages

C++100%

Modules by API surface

proto/fbe.h103 symbols
proto/fbe_models.h71 symbols
proto/simple.h65 symbols
proto/simple_models.h55 symbols
include/server/asio/udp_client.h33 symbols
include/server/asio/ssl_client.h30 symbols
tests/test_proto.cpp29 symbols
tests/test_ssl.cpp28 symbols
include/server/asio/tcp_client.h28 symbols
tests/test_wss.cpp27 symbols
include/server/asio/udp_server.h27 symbols
include/server/asio/ssl_session.h26 symbols

For agents

$ claude mcp add CppServer \
  -- python -m otcore.mcp_server <graph>

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