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Functions163 in github.com/chongdashu/unreal-mcp

MethodHandleSetTextBlockBinding
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPUMGCommands.cpp:444
MethodHandleSpawnActor
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPEditorCommands.cpp:127
MethodHandleSpawnBlueprintActor
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPEditorCommands.cpp:399
MethodHandleSpawnBlueprintActor
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp:853
MethodHandleTakeScreenshot
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPEditorCommands.cpp:563
MethodInit
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/MCPServerRunnable.cpp:30
MethodInitialize
Initialize subsystem
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPBridge.cpp:84
MethodIsAvailable
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Public/UnrealMCPModule.h:18
FunctionIsRunning
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Public/UnrealMCPBridge.h:42
MethodMCPGameProject
(ReadOnlyTargetRules Target)
MCPGameProject/Source/MCPGameProject/MCPGameProject.Build.cs:7
MethodMCPGameProjectEditorTarget
( TargetInfo Target)
MCPGameProject/Source/MCPGameProjectEditor.Target.cs:8
MethodMCPGameProjectTarget
(TargetInfo Target)
MCPGameProject/Source/MCPGameProject.Target.cs:8
MethodProcessMessage
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/MCPServerRunnable.cpp:272
MethodRun
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/MCPServerRunnable.cpp:35
MethodSetObjectProperty
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPCommonUtils.cpp:512
MethodShutdownModule
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPModule.cpp:14
MethodStartServer
Start the MCP server
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPBridge.cpp:107
MethodStartupModule
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPModule.cpp:9
MethodStop
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/MCPServerRunnable.cpp:158
MethodStopServer
Stop the MCP server
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPBridge.cpp:170
MethodUUnrealMCPBridge
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPBridge.cpp:65
MethodUnrealMCP
(ReadOnlyTargetRules Target)
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/UnrealMCP.Build.cs:7
Method__init__
Initialize the connection.
Python/unreal_mcp_server.py:33
Functionadd_blueprint_event_node
Add an event node to a Blueprint's event graph. Args: blueprint_name: Name of the target Blueprint e
Python/tools/node_tools.py:18
Functionadd_blueprint_function_node
Add a function call node to a Blueprint's event graph. Args: blueprint_name: Name of the target Blueprint
Python/tools/node_tools.py:123
Functionadd_blueprint_get_self_component_reference
Add a node that gets a reference to a component owned by the current Blueprint. This creates a node similar to what you get when drag
Python/tools/node_tools.py:285
Functionadd_blueprint_input_action_node
Add an input action event node to a Blueprint's event graph. Args: blueprint_name: Name of the target Blueprint
Python/tools/node_tools.py:72
Functionadd_blueprint_self_reference
Add a 'Get Self' node to a Blueprint's event graph that returns a reference to this actor. Args: blueprint_name:
Python/tools/node_tools.py:337
Functionadd_blueprint_variable
Add a variable to a Blueprint. Args: blueprint_name: Name of the target Blueprint variable_name: Nam
Python/tools/node_tools.py:235
Functionadd_button_to_widget
Add a Button widget to a UMG Widget Blueprint. Args: widget_name: Name of the target Widget Blueprint
Python/tools/umg_tools.py:124
Functionadd_component_to_blueprint
Add a component to a Blueprint. Args: blueprint_name: Name of the target Blueprint component_type: T
Python/tools/blueprint_tools.py:51
Functionadd_text_block_to_widget
Add a Text Block widget to a UMG Widget Blueprint. Args: widget_name: Name of the target Widget Blueprint
Python/tools/umg_tools.py:65
Functionadd_widget_to_viewport
Add a Widget Blueprint instance to the viewport. Args: widget_name: Name of the Widget Blueprint to add
Python/tools/umg_tools.py:240
Functionbind_widget_event
Bind an event on a widget component to a function. Args: widget_name: Name of the target Widget Blueprint
Python/tools/umg_tools.py:186
Functioncompile_blueprint
Compile a Blueprint.
Python/tools/blueprint_tools.py:254
Functionconnect_blueprint_nodes
Connect two nodes in a Blueprint's event graph. Args: blueprint_name: Name of the target Blueprint s
Python/tools/node_tools.py:182
Functioncreate_blueprint
Create a new Blueprint class.
Python/tools/blueprint_tools.py:18
Functioncreate_input_mapping
Create an input mapping for the project. Args: action_name: Name of the input action key: Key to bin
Python/tools/project_tools.py:18
Functioncreate_umg_widget_blueprint
Create a new UMG Widget Blueprint. Args: widget_name: Name of the widget blueprint to create parent_
Python/tools/umg_tools.py:18
Functiondelete_actor
Delete an actor by name.
Python/tools/editor_tools.py:147
Functionfind_actors_by_name
Find actors by name pattern.
Python/tools/editor_tools.py:55
Functionfind_blueprint_nodes
Find nodes in a Blueprint's event graph. Args: blueprint_name: Name of the target Blueprint node_typ
Python/tools/node_tools.py:384
Functionfocus_viewport
Focus the viewport on a specific actor or location. Args: target: Name of the actor to focus on (if provided, lo
Python/tools/editor_tools.py:263
Functionget_actor_properties
Get all properties of an actor.
Python/tools/editor_tools.py:199
Functionget_actors_in_level
Get a list of all actors in the current level.
Python/tools/editor_tools.py:18
Functioninfo
Information about available Unreal MCP tools and best practices.
Python/unreal_mcp_server.py:283
Functionserver_lifespan
Handle server startup and shutdown.
Python/unreal_mcp_server.py:239
Functionset_actor_property
Set a property on an actor. Args: name: Name of the actor property_name: Name of the property to set
Python/tools/editor_tools.py:219
Functionset_actor_transform
Set the transform of an actor.
Python/tools/editor_tools.py:167
Functionset_blueprint_property
Set a property on a Blueprint class default object. Args: blueprint_name: Name of the target Blueprint
Python/tools/blueprint_tools.py:287
Functionset_component_property
Set a property on a component in a Blueprint.
Python/tools/blueprint_tools.py:170
Functionset_pawn_properties
Set common Pawn properties on a Blueprint. This is a utility function that sets multiple pawn-related properties at once.
Python/tools/blueprint_tools.py:334
Functionset_physics_properties
Set physics properties on a component.
Python/tools/blueprint_tools.py:209
Functionset_static_mesh_properties
Set static mesh properties on a StaticMeshComponent. Args: blueprint_name: Name of the target Blueprint
Python/tools/blueprint_tools.py:123
Functionset_text_block_binding
Set up a property binding for a Text Block widget. Args: widget_name: Name of the target Widget Blueprint
Python/tools/umg_tools.py:284
Functionspawn_actor
Create a new actor in the current level. Args: ctx: The MCP context name: The name to give the new actor (mus
Python/tools/editor_tools.py:79
Functionspawn_blueprint_actor
Spawn an actor from a Blueprint. Args: ctx: The MCP context blueprint_name: Name of the Blueprint to spawn fr
Python/tools/editor_tools.py:310
Functiontest_collision_components
Test creating blueprints with different collision components.
Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py:321
Functiontest_scene_component_hierarchy
Test creating a blueprint with a hierarchy of scene components.
Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py:378
Functiontest_static_mesh_components
Test creating blueprints with different static mesh components.
Python/scripts/blueprints/test_create_and_spawn_blueprints_with_different_components.py:227
Method~FMCPServerRunnable
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/MCPServerRunnable.cpp:25
Method~FScopeGuard
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/Commands/UnrealMCPBlueprintCommands.cpp:411
Method~UUnrealMCPBridge
MCPGameProject/Plugins/UnrealMCP/Source/UnrealMCP/Private/UnrealMCPBridge.cpp:74
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