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github.com/chickensoft-games/setup-godot @v2.4.1

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README

🤖 Setup Godot

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Setup Godot for use with (or without) .NET on macOS, Windows, and Linux CI/CD runners.

  • ✅ Installs Godot 4.x
  • ✅ Optionally installs export templates.
  • ✅ C# supported using .NET version of Godot.
  • ✅ Versions without .NET are also supported.
  • ✅ Installs Godot directly on the CI/CD runner.
  • ✅ Caches Godot and export template installation for speedier workflows.
  • ✅ Adds environment variables (GODOT4, GODOT) to the system path.
  • ✅ Runs on macOS Github Actions runner.
  • ✅ Runs on Windows Github Actions runner.
  • ✅ Runs on Ubuntu Github Actions runner.

Godot 3.x and below are not supported.

Usage

Example workflow:

name: 🚥 Status Checks
on: push

jobs:
  tests:
    name: 👀 Evaluate on ${{ matrix.os }}
    runs-on: ${{ matrix.os }}
    strategy:
      # Don't cancel other OS runners if one fails.
      fail-fast: false
      matrix:
        # Put the operating systems you want to run on here.
        os: [ubuntu-latest, macos-latest, windows-latest]
    env:
      DOTNET_CLI_TELEMETRY_OPTOUT: true
      DOTNET_NOLOGO: true
      # Smaller cache size
      NUGET_PACKAGES: ${{ github.workspace }}/.nuget/packages
      DOTNET_SKIP_FIRST_TIME_EXPERIENCE: true
    defaults:
      run:
        # Use bash shells on all platforms.
        shell: bash
    steps:
      - uses: actions/checkout@v4
        name: 🧾 Checkout
        # Disable fetching history as most of the time it is useless
        filter: tree:0
        fetch-depth: 0

      - uses: actions/setup-dotnet@v4
        name: 💽 Setup .NET SDK
        with:
          # Use the .NET SDK from global.json in the root of the repository.
          global-json-file: global.json

      - name: 📦 Restore Dependencies
        run: dotnet restore

      - uses: chickensoft-games/setup-godot@v2
        name: 🤖 Setup Godot
        with:
          # Version must include major, minor, and patch, and be >= 4.0.0
          # Pre-release label is optional.
          version: 4.0.0-beta16 # also valid: 4.0.0.rc1 or 4.0.0 or "global.json", etc
          # Use .NET-enabled version of Godot (the default is also true).
          use-dotnet: true
          # Include the Godot Export Templates (the default is false).
          include-templates: true

      - name: 🔬 Verify Setup
        run: |
          dotnet --version
          godot --version

      - name: 🧑‍🔬 Generate .NET Bindings
        run: godot --headless --build-solutions --quit || exit 0

      - name: 🦺 Build Projects
        run: dotnet build --configuration Release

      # Do whatever you want!

Inputs

See action.yml for the complete guide to all of the action's inputs.

Specifying the Godot Version

The Godot version should be specified the same as any GodotSharp version string: e.g., 4.0.0-beta1, 4.0.0-beta.16, 4.0.0, etc.

In place of a version, you can specify global or global.json to use the version of Godot specified by the project's global.json file.

  - uses: chickensoft-games/setup-godot@v2
    name: 🤖 Setup Godot
    with:
      version: global.json # use Godot version specified by global.json

For that to work, your project must have a global.json file in the root directory with contents similar to the following.

{
  "sdk": {
    "version": "6.0.406",
    "rollForward": "latestMinor"
  },
  "msbuild-sdks": {
    "Godot.NET.Sdk": "4.0.0"
  }
}

Important: If using a global.json file in your project, do not specify the version of the Godot.NET.Sdk in your project's .csproj file. Note that Godot tends to add this back to your .csproj file every time you save the Godot project, so discard those changes before committing to source control.

<Project Sdk="Godot.NET.Sdk"> 
<Project Sdk="Godot.NET.Sdk/4.0.0"> 

Extension points exported contracts — how you extend this code

Platform (Interface)
(no doc) [6 implementers]
src/utils.ts
SemanticVersion (Interface)
Semantic version representation
src/utils.ts

Core symbols most depended-on inside this repo

getPlatform
called by 55
src/utils.ts
getGodotUrl
called by 32
src/utils.ts
getExportTemplatePath
called by 25
src/utils.ts
parseVersion
called by 6
src/utils.ts
findExecutablesRecursively
called by 3
src/utils.ts
getGodotFilename
called by 2
src/utils.ts
getGodotFilenameBase
called by 2
src/utils.ts
godotFilenameSuffix
called by 1
src/utils.ts

Shape

Method 14
Function 9
Class 6
Interface 2

Languages

TypeScript100%

Modules by API surface

src/utils.ts30 symbols
src/main.ts1 symbols

For agents

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  -- python -m otcore.mcp_server <graph>

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