This library has no v1 release, API may change. Before v1 release patch version updates only have backwards compatible changes and fixes, minor version updates can have backwards-incompatible API changes. Master branch can have unreleased code. Only two last Go minor versions are officially supported by this library.
The Centrifuge library is a general purpose real-time messaging library for Go programming language. Real-time messaging can help create interactive applications where events are delivered to online users with milliseconds delay. Chats apps, live comments, multiplayer games, real-time data visualizations, telemetry, collaborative tools, etc. can all be built on top of Centrifuge library.
The library is built on top of efficient client-server protocol schema and exposes various real-time oriented primitives for a developer. Centrifuge solves problems developers may come across when building complex real-time applications – like scalability to many server nodes, proper persistent connection management and invalidation, subscription multiplexing, fast reconnect with message recovery, WebSocket fallback options (without sticky sessions requirement in distributed scenario). And it all comes with ready to use client SDKs for both web and mobile development. See the full list of highlighs below.
Centrifuge library is used by:
Centrifuge library provides a lot of top of raw WebSocket transport. Important library highlights:
For bidirectional communication between a client and a Centrifuge-based server we have a set of official client real-time SDKs:
These SDKs abstract asynchronous communication complexity from the developer: handle framing, reconnect with backoff, timeouts, multiplex channel subscriptions over single connection, etc.
If you opt for a unidirectional communication then you may leverage Centrifuge possibilities without any specific SDK on client-side - simply by using native browser API or GRPC-generated code. See examples of unidirectional communication over GRPC, EventSource(SSE), HTTP-streaming, WebSocket.
go get github.com/centrifugal/centrifuge
Let's take a look on how to build the simplest real-time chat with Centrifuge library. Clients will be able to connect to a server over Websocket, send a message into a channel and this message will be instantly delivered to all active channel subscribers. On a server side we will accept all connections and will work as a simple PUB/SUB proxy without worrying too much about permissions. In this example we will use Centrifuge Javascript client (centrifuge-js) on a frontend.
Start a new Go project and create main.go:
package main
import (
"log"
"net/http"
// Import this library.
"github.com/centrifugal/centrifuge"
)
// Authentication middleware example. Centrifuge expects Credentials
// with current user ID set. Without provided Credentials client
// connection won't be accepted. Another way to authenticate connection
// is reacting to node.OnConnecting event where you may authenticate
// connection based on a custom token sent by a client in first protocol
// frame. See _examples folder in repo to find real-life auth samples
// (OAuth2, Gin sessions, JWT etc).
func auth(h http.Handler) http.Handler {
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
ctx := r.Context()
// Put authentication Credentials into request Context.
// Since we don't have any session backend here we simply
// set user ID as empty string. Users with empty ID called
// anonymous users, in real app you should decide whether
// anonymous users allowed to connect to your server or not.
cred := ¢rifuge.Credentials{
UserID: "",
}
newCtx := centrifuge.SetCredentials(ctx, cred)
r = r.WithContext(newCtx)
h.ServeHTTP(w, r)
})
}
func main() {
// Node is the core object in Centrifuge library responsible for
// many useful things. For example Node allows publishing messages
// into channels with its Publish method. Here we initialize Node
// with Config which has reasonable defaults for zero values.
node, err := centrifuge.New(centrifuge.Config{})
if err != nil {
log.Fatal(err)
}
// Set ConnectHandler called when client successfully connected to Node.
// Your code inside a handler must be synchronized since it will be called
// concurrently from different goroutines (belonging to different client
// connections). See information about connection life cycle in library readme.
// This handler should not block – so do minimal work here, set required
// connection event handlers and return.
node.OnConnect(func(client *centrifuge.Client) {
// In our example transport will always be Websocket but it can be different.
transportName := client.Transport().Name()
// In our example clients connect with JSON protocol but it can also be Protobuf.
transportProto := client.Transport().Protocol()
log.Printf("client connected via %s (%s)", transportName, transportProto)
// Set SubscribeHandler to react on every channel subscription attempt
// initiated by a client. Here you can theoretically return an error or
// disconnect a client from a server if needed. But here we just accept
// all subscriptions to all channels. In real life you may use a more
// complex permission check here. The reason why we use callback style
// inside client event handlers is that it gives a possibility to control
// operation concurrency to developer and still control order of events.
client.OnSubscribe(func(e centrifuge.SubscribeEvent, cb centrifuge.SubscribeCallback) {
log.Printf("client subscribes on channel %s", e.Channel)
cb(centrifuge.SubscribeReply{}, nil)
})
// By default, clients can not publish messages into channels. By setting
// PublishHandler we tell Centrifuge that publish from a client-side is
// possible. Now each time client calls publish method this handler will be
// called and you have a possibility to validate publication request. After
// returning from this handler Publication will be published to a channel and
// reach active subscribers with at most once delivery guarantee. In our simple
// chat app we allow everyone to publish into any channel but in real case
// you may have more validation.
client.OnPublish(func(e centrifuge.PublishEvent, cb centrifuge.PublishCallback) {
log.Printf("client publishes into channel %s: %s", e.Channel, string(e.Data))
cb(centrifuge.PublishReply{}, nil)
})
// Set Disconnect handler to react on client disconnect events.
client.OnDisconnect(func(e centrifuge.DisconnectEvent) {
log.Printf("client disconnected")
})
})
// Run node. This method does not block. See also node.Shutdown method
// to finish application gracefully.
if err := node.Run(); err != nil {
log.Fatal(err)
}
// Now configure HTTP routes.
// Serve Websocket connections using WebsocketHandler.
wsHandler := centrifuge.NewWebsocketHandler(node, centrifuge.WebsocketConfig{})
http.Handle("/connection/websocket", auth(wsHandler))
// The second route is for serving index.html file.
http.Handle("/", http.FileServer(http.Dir("./")))
log.Printf("Starting server, visit http://localhost:8000")
if err := http.ListenAndServe(":8000", nil); err != nil {
log.Fatal(err)
}
}
Also create file index.html near main.go with content:
```html
Centrifuge chat example$ claude mcp add centrifuge \
-- python -m otcore.mcp_server <graph>