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github.com/cemyuksel/cyCodeBase
/ functions
Functions
1,276 in github.com/cemyuksel/cyCodeBase
⨍
Functions
1,276
◇
Types & classes
67
Method
SetRotation
cyQuaternion.h:237
Method
SetRotationX
Set as rotation matrix around x axis
cyMatrix.h:1134
Method
SetRotationX
Set as rotation matrix around x axis
cyMatrix.h:1730
Method
SetRotationXYZ
Set as rotation matrix around x, y, and then z axes ( Rz * Ry * Rx )
cyMatrix.h:1164
Method
SetRotationXYZ
Set as rotation matrix around x, y, and then z axes ( Rz * Ry * Rx )
cyMatrix.h:1763
Method
SetRotationY
Set as rotation matrix around y axis
cyMatrix.h:1144
Method
SetRotationY
Set as rotation matrix around y axis
cyMatrix.h:1741
Method
SetRotationZ
Set as rotation matrix around z axis
cyMatrix.h:1154
Method
SetRotationZ
Set as rotation matrix around z axis
cyMatrix.h:1752
Method
SetRotationZYX
Set as rotation matrix around z, y, and then x axes ( Rx * Ry * Rz )
cyMatrix.h:1180
Method
SetRotationZYX
Set as rotation matrix around z, y, and then x axes ( Rx * Ry * Rz )
cyMatrix.h:1780
Method
SetRow
cyMatrix.h:157
Method
SetRow
cyMatrix.h:623
Method
SetRow
cyMatrix.h:1262
Method
SetRow
cyMatrix.h:1878
Method
SetScale
Sets a uniform scale matrix
cyMatrix.h:501
Method
SetScale
Sets a uniform scale matrix
cyMatrix.h:1122
Method
SetScale
Sets a uniform scale matrix
cyMatrix.h:1717
Method
SetSeamless
Sets the global seamless cube mapping flag, if supported by the hardware.
cyGL.h:568
Method
SetSize
< Generates the frame buffer and initializes the texture
cyGL.h:635
Method
SetSubImage
Sets the part of the texture image using the given data format and data type.
cyGL.h:357
Method
SetSubImage
Sets the part of the texture image using the given data format and data type.
cyGL.h:419
Method
SetSubImage
Sets the part of the texture image using the given data format and data type.
cyGL.h:487
Method
SetSubImageR
cyGL.h:368
Method
SetSubImageR
cyGL.h:430
Method
SetSubImageR
cyGL.h:498
Method
SetSubImageRG
cyGL.h:367
Method
SetSubImageRG
cyGL.h:429
Method
SetSubImageRG
cyGL.h:497
Method
SetSubImageRGB
cyGL.h:366
Method
SetSubImageRGB
cyGL.h:428
Method
SetSubImageRGB
cyGL.h:496
Method
SetSubImageRGBA
cyGL.h:365
Method
SetSubImageRGBA
cyGL.h:427
Method
SetSubImageRGBA
cyGL.h:495
Method
SetTarget
Set the render target to the given side. Should be called after binding the render texture.
cyGL.h:699
Method
SetTensorProduct
< Converts the matrix to an identity matrix
cyMatrix.h:487
Method
SetTensorProduct
< Converts the matrix to an identity matrix
cyMatrix.h:1704
Method
SetTextureAnisotropy
cyGL.h:628
Method
SetTextureFilteringMode
Sets the filtering mode for the texture. The acceptable values are GL_NEAREST and GL_LINEAR. The minification filter values can also be GL_NEAREST_MIP
cyGL.h:625
Method
SetTextureMaxAnisotropy
< Sets the anisotropy level of the texture.
cyGL.h:629
Method
SetTextureNoAnisotropy
< Sets anisotropic filtering to the maximum permissible value.
cyGL.h:630
Method
SetTextureWrappingMode
Sets the wrapping parameter for the texture. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap ar
cyGL.h:619
Method
SetTiling
Tiling determines whether the generated samples are tile-able. Tiling is off by default, but it is a good idea to turn it on for box-shaped sampling d
cySampleElim.h:104
Method
SetTranslation
Sets a translation matrix with no rotation or scale
cyMatrix.h:1223
Method
SetTranslationComponent
Sets the translation component of the matrix
cyMatrix.h:1227
Method
SetTranslationComponent
Sets the translation component of the matrix
cyMatrix.h:1829
Method
SetUniformMatrix2
cyGL.h:1079
Method
SetUniformMatrix2x3
cyGL.h:1083
Method
SetUniformMatrix2x4
cyGL.h:1084
Method
SetUniformMatrix3
cyGL.h:1080
Method
SetUniformMatrix3x2
cyGL.h:1085
Method
SetUniformMatrix3x4
cyGL.h:1086
Method
SetUniformMatrix4
cyGL.h:1081
Method
SetUniformMatrix4x2
cyGL.h:1087
Method
SetUniformMatrix4x3
cyGL.h:1088
Method
SetView
Set view matrix using position, target and approximate up vector
cyMatrix.h:1231
Method
SetView
Set view matrix using position, target and approximate up vector
cyMatrix.h:1833
Method
SetWeightLimiting
Weight limiting is used by the default weight function and it is on by default. Using weight limiting typically leads to more pronounced blue noise ch
cySampleElim.h:113
Method
SetWhite
< Sets r, g and b components as zero.
cyColor.h:80
Method
SetWhite
< Sets r, g, and b components as zero and a component as given.
cyColor.h:186
Method
SetWhite
< Sets r, g, and b components as zero.
cyColor.h:288
Method
SetWhite
< Sets r, g, and b components as zero and a component as given.
cyColor.h:353
Method
SetWrappingMode
Sets the texture wrapping parameter. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap argument i
cyGL.h:435
Method
SetWrappingMode
Sets the texture wrapping parameter. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap argument i
cyGL.h:503
Function
SignBit
cyCore.h:289
Function
SingularValueDecomposition
Singular value decomposition (SVD). Returns the SVD of the matrix, where U and V are orthogonal matrices and S is the diagonal elements of a diagonal
cyMatrix.h:389
Function
Slerp
cyQuaternion.h:387
Method
Slerp
cyQuaternion.h:147
Function
Sort2
cyCore.h:329
Function
Sort3
cyCore.h:348
Function
Sort4
cyCore.h:377
Method
SortAsc
< Returns a vector containing the absolute values of all components.
cyVector.h:214
Method
SortAsc
< Returns a vector containing the absolute values of all components.
cyVector.h:327
Method
SortAsc
< Returns a vector containing the absolute values of all components.
cyVector.h:494
Method
SortAsc
< Returns a vector containing the absolute values of all components.
cyIVector.h:224
Method
SortAsc
< Returns a vector containing the absolute values of all components.
cyIVector.h:347
Method
SortAsc
< Returns a vector containing the absolute values of all components.
cyIVector.h:473
Method
SortDesc
< Returns a vector with components sorted in ascending order.
cyVector.h:215
Method
SortDesc
< Returns a vector with components sorted in ascending order.
cyVector.h:328
Method
SortDesc
< Returns a vector with components sorted in ascending order.
cyVector.h:495
Method
SortDesc
< Returns a vector with components sorted in ascending order.
cyIVector.h:225
Method
SortDesc
< Returns a vector with components sorted in ascending order.
cyIVector.h:348
Method
SortDesc
< Returns a vector with components sorted in ascending order.
cyIVector.h:474
Method
SplitAxis
Returns axis with the largest span, used as the splitting axis for building the k-d tree
cyPointCloud.h:388
Method
SplitTempNode
cyBVH.h:294
Function
Sqrt
cyColor.h:403
Method
Sqrt
< Returns true if the length of the vector is close to 1.
cyVector.h:212
Method
Sqrt
< Returns true if the length of the vector is close to 1.
cyVector.h:325
Method
Sqrt
< Returns true if the length of the vector is close to 1.
cyVector.h:492
Function
SqrtSafe
cyCore.h:261
Function
SqrtSafe<double>
cyCore.h:267
Function
SqrtSafe<float>
cyCore.h:265
Method
Squared
cyPolynomial.h:311
Method
Start
Starts the timer
cyTimer.h:93
Method
Start
Starts the timer
cyTimer.h:148
Method
Stop
Returns the time passed since Start call in seconds. Note that this method does not actually stop the timer, it only returns the time passed since Sta
cyTimer.h:106
Method
Stop
Stops the timer and records the current measurement. Returns the time passed since Start call in seconds.
cyTimer.h:154
Method
Str
< String data
cyTriMesh.h:66
Function
Sum
cyIVector.h:570
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