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Functions1,276 in github.com/cemyuksel/cyCodeBase

MethodSetRotation
cyQuaternion.h:237
MethodSetRotationX
Set as rotation matrix around x axis
cyMatrix.h:1134
MethodSetRotationX
Set as rotation matrix around x axis
cyMatrix.h:1730
MethodSetRotationXYZ
Set as rotation matrix around x, y, and then z axes ( Rz * Ry * Rx )
cyMatrix.h:1164
MethodSetRotationXYZ
Set as rotation matrix around x, y, and then z axes ( Rz * Ry * Rx )
cyMatrix.h:1763
MethodSetRotationY
Set as rotation matrix around y axis
cyMatrix.h:1144
MethodSetRotationY
Set as rotation matrix around y axis
cyMatrix.h:1741
MethodSetRotationZ
Set as rotation matrix around z axis
cyMatrix.h:1154
MethodSetRotationZ
Set as rotation matrix around z axis
cyMatrix.h:1752
MethodSetRotationZYX
Set as rotation matrix around z, y, and then x axes ( Rx * Ry * Rz )
cyMatrix.h:1180
MethodSetRotationZYX
Set as rotation matrix around z, y, and then x axes ( Rx * Ry * Rz )
cyMatrix.h:1780
MethodSetRow
cyMatrix.h:157
MethodSetRow
cyMatrix.h:623
MethodSetRow
cyMatrix.h:1262
MethodSetRow
cyMatrix.h:1878
MethodSetScale
Sets a uniform scale matrix
cyMatrix.h:501
MethodSetScale
Sets a uniform scale matrix
cyMatrix.h:1122
MethodSetScale
Sets a uniform scale matrix
cyMatrix.h:1717
MethodSetSeamless
Sets the global seamless cube mapping flag, if supported by the hardware.
cyGL.h:568
MethodSetSize
< Generates the frame buffer and initializes the texture
cyGL.h:635
MethodSetSubImage
Sets the part of the texture image using the given data format and data type.
cyGL.h:357
MethodSetSubImage
Sets the part of the texture image using the given data format and data type.
cyGL.h:419
MethodSetSubImage
Sets the part of the texture image using the given data format and data type.
cyGL.h:487
MethodSetSubImageR
cyGL.h:368
MethodSetSubImageR
cyGL.h:430
MethodSetSubImageR
cyGL.h:498
MethodSetSubImageRG
cyGL.h:367
MethodSetSubImageRG
cyGL.h:429
MethodSetSubImageRG
cyGL.h:497
MethodSetSubImageRGB
cyGL.h:366
MethodSetSubImageRGB
cyGL.h:428
MethodSetSubImageRGB
cyGL.h:496
MethodSetSubImageRGBA
cyGL.h:365
MethodSetSubImageRGBA
cyGL.h:427
MethodSetSubImageRGBA
cyGL.h:495
MethodSetTarget
Set the render target to the given side. Should be called after binding the render texture.
cyGL.h:699
MethodSetTensorProduct
< Converts the matrix to an identity matrix
cyMatrix.h:487
MethodSetTensorProduct
< Converts the matrix to an identity matrix
cyMatrix.h:1704
MethodSetTextureAnisotropy
cyGL.h:628
MethodSetTextureFilteringMode
Sets the filtering mode for the texture. The acceptable values are GL_NEAREST and GL_LINEAR. The minification filter values can also be GL_NEAREST_MIP
cyGL.h:625
MethodSetTextureMaxAnisotropy
< Sets the anisotropy level of the texture.
cyGL.h:629
MethodSetTextureNoAnisotropy
< Sets anisotropic filtering to the maximum permissible value.
cyGL.h:630
MethodSetTextureWrappingMode
Sets the wrapping parameter for the texture. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap ar
cyGL.h:619
MethodSetTiling
Tiling determines whether the generated samples are tile-able. Tiling is off by default, but it is a good idea to turn it on for box-shaped sampling d
cySampleElim.h:104
MethodSetTranslation
Sets a translation matrix with no rotation or scale
cyMatrix.h:1223
MethodSetTranslationComponent
Sets the translation component of the matrix
cyMatrix.h:1227
MethodSetTranslationComponent
Sets the translation component of the matrix
cyMatrix.h:1829
MethodSetUniformMatrix2
cyGL.h:1079
MethodSetUniformMatrix2x3
cyGL.h:1083
MethodSetUniformMatrix2x4
cyGL.h:1084
MethodSetUniformMatrix3
cyGL.h:1080
MethodSetUniformMatrix3x2
cyGL.h:1085
MethodSetUniformMatrix3x4
cyGL.h:1086
MethodSetUniformMatrix4
cyGL.h:1081
MethodSetUniformMatrix4x2
cyGL.h:1087
MethodSetUniformMatrix4x3
cyGL.h:1088
MethodSetView
Set view matrix using position, target and approximate up vector
cyMatrix.h:1231
MethodSetView
Set view matrix using position, target and approximate up vector
cyMatrix.h:1833
MethodSetWeightLimiting
Weight limiting is used by the default weight function and it is on by default. Using weight limiting typically leads to more pronounced blue noise ch
cySampleElim.h:113
MethodSetWhite
< Sets r, g and b components as zero.
cyColor.h:80
MethodSetWhite
< Sets r, g, and b components as zero and a component as given.
cyColor.h:186
MethodSetWhite
< Sets r, g, and b components as zero.
cyColor.h:288
MethodSetWhite
< Sets r, g, and b components as zero and a component as given.
cyColor.h:353
MethodSetWrappingMode
Sets the texture wrapping parameter. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap argument i
cyGL.h:435
MethodSetWrappingMode
Sets the texture wrapping parameter. The acceptable values are GL_REPEAT, GL_MIRRORED_REPEAT, GL_CLAMP, and GL_CLAMP_TO_BORDER. If the wrap argument i
cyGL.h:503
FunctionSignBit
cyCore.h:289
FunctionSingularValueDecomposition
Singular value decomposition (SVD). Returns the SVD of the matrix, where U and V are orthogonal matrices and S is the diagonal elements of a diagonal
cyMatrix.h:389
FunctionSlerp
cyQuaternion.h:387
MethodSlerp
cyQuaternion.h:147
FunctionSort2
cyCore.h:329
FunctionSort3
cyCore.h:348
FunctionSort4
cyCore.h:377
MethodSortAsc
< Returns a vector containing the absolute values of all components.
cyVector.h:214
MethodSortAsc
< Returns a vector containing the absolute values of all components.
cyVector.h:327
MethodSortAsc
< Returns a vector containing the absolute values of all components.
cyVector.h:494
MethodSortAsc
< Returns a vector containing the absolute values of all components.
cyIVector.h:224
MethodSortAsc
< Returns a vector containing the absolute values of all components.
cyIVector.h:347
MethodSortAsc
< Returns a vector containing the absolute values of all components.
cyIVector.h:473
MethodSortDesc
< Returns a vector with components sorted in ascending order.
cyVector.h:215
MethodSortDesc
< Returns a vector with components sorted in ascending order.
cyVector.h:328
MethodSortDesc
< Returns a vector with components sorted in ascending order.
cyVector.h:495
MethodSortDesc
< Returns a vector with components sorted in ascending order.
cyIVector.h:225
MethodSortDesc
< Returns a vector with components sorted in ascending order.
cyIVector.h:348
MethodSortDesc
< Returns a vector with components sorted in ascending order.
cyIVector.h:474
MethodSplitAxis
Returns axis with the largest span, used as the splitting axis for building the k-d tree
cyPointCloud.h:388
MethodSplitTempNode
cyBVH.h:294
FunctionSqrt
cyColor.h:403
MethodSqrt
< Returns true if the length of the vector is close to 1.
cyVector.h:212
MethodSqrt
< Returns true if the length of the vector is close to 1.
cyVector.h:325
MethodSqrt
< Returns true if the length of the vector is close to 1.
cyVector.h:492
FunctionSqrtSafe
cyCore.h:261
FunctionSqrtSafe<double>
cyCore.h:267
FunctionSqrtSafe<float>
cyCore.h:265
MethodSquared
cyPolynomial.h:311
MethodStart
Starts the timer
cyTimer.h:93
MethodStart
Starts the timer
cyTimer.h:148
MethodStop
Returns the time passed since Start call in seconds. Note that this method does not actually stop the timer, it only returns the time passed since Sta
cyTimer.h:106
MethodStop
Stops the timer and records the current measurement. Returns the time passed since Start call in seconds.
cyTimer.h:154
MethodStr
< String data
cyTriMesh.h:66
FunctionSum
cyIVector.h:570
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