| 85 | } |
| 86 | |
| 87 | void Shader::SetVector2(const std::string& name, const Eigen::Vector2f& vector) { |
| 88 | glUniform2fv(GetUniformLocation(name), 1, vector.data()); |
| 89 | } |
| 90 | |
| 91 | void Shader::SetFloat(const std::string& name, float value) { |
| 92 | glUniform1f(GetUniformLocation(name), value); |