| 146 | { |
| 147 | public: |
| 148 | bool Execute() override { |
| 149 | const auto& options = pScene->reconstructOptions; |
| 150 | MVS::Scene& mvsScene = pScene->scene; |
| 151 | |
| 152 | // Remove point weights if constant weight requested |
| 153 | if (options.constantWeight) |
| 154 | mvsScene.pointcloud.pointWeights.Release(); |
| 155 | |
| 156 | // Reconstruct mesh |
| 157 | if (!mvsScene.ReconstructMesh(options.minPointDistance, options.useFreeSpaceSupport, options.useOnlyROI, |
| 158 | 4, options.thicknessFactor, options.qualityFactor)) |
| 159 | return false; |
| 160 | |
| 161 | // Crop to ROI if requested |
| 162 | if (options.cropToROI && mvsScene.IsBounded()) { |
| 163 | const size_t numVertices = mvsScene.mesh.vertices.size(); |
| 164 | const size_t numFaces = mvsScene.mesh.faces.size(); |
| 165 | mvsScene.mesh.RemoveFacesOutside(mvsScene.obb); |
| 166 | VERBOSE("Mesh trimmed to ROI: %u vertices and %u faces removed", |
| 167 | (unsigned)(numVertices - mvsScene.mesh.vertices.size()), |
| 168 | (unsigned)(numFaces - mvsScene.mesh.faces.size())); |
| 169 | } |
| 170 | |
| 171 | // Decimate mesh |
| 172 | float decimate = options.decimateMesh; |
| 173 | if (options.targetFaceNum && !mvsScene.mesh.faces.empty()) |
| 174 | decimate = static_cast<float>(options.targetFaceNum) / mvsScene.mesh.faces.size(); |
| 175 | decimate = CLAMP(decimate, 0.f, 1.f); |
| 176 | if (decimate <= 0.f) |
| 177 | decimate = 1.f; |
| 178 | |
| 179 | // Clean mesh |
| 180 | mvsScene.mesh.Clean(1.f, options.removeSpurious, options.removeSpikes, options.closeHoles, options.smoothSteps, options.edgeLength, false); |
| 181 | mvsScene.mesh.Clean(decimate, 0.f, options.removeSpikes, options.closeHoles, 0u, 0.f, false); |
| 182 | mvsScene.mesh.Clean(1.f, 0.f, false, 0u, 0u, 0.f, true); |
| 183 | |
| 184 | return true; |
| 185 | } |
| 186 | EVTWorkflowReconstructMesh(Scene* _pScene) : EventWorkflow(_pScene) {} |
| 187 | }; |
| 188 | |