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Functions541 in github.com/ccie18473/wolf4rust

↓ 5 callersFunctionCA_LoadAllSounds
(w3d: &mut modules)
src/id_ca.rs:884
↓ 5 callersFunctionDEMOCOND_SDL
(w3d: &mut modules)
src/wl_def.rs:1292
↓ 5 callersFunctionDrawLevel
(w3d: &mut modules)
src/wl_agent.rs:592
↓ 5 callersFunctionDrawLives
(w3d: &mut modules)
src/wl_agent.rs:611
↓ 5 callersFunctionDrawMainMenu
(w3d: &mut modules)
src/wl_menu.rs:1191
↓ 5 callersFunctionHealSelf
(w3d: &mut modules, points: i32)
src/wl_agent.rs:569
↓ 5 callersFunctionIN_JoyButtons
(w3d: &mut modules)
src/id_in.rs:439
↓ 5 callersFunctionLatchNumber
(w3d: &mut modules, x: &mut i32, y: i32, width: &mut i32, number: i32)
src/wl_agent.rs:469
↓ 5 callersFunctionOPL_STATUS_RESET
status reset and IRQ handling */
src/mame/fmopl.c:702
↓ 5 callersFunctionRGB
(rgb: (u8, u8, u8))
src/id_vl.rs:148
↓ 5 callersFunctionSD_SetSoundMode
(w3d: &mut modules, mut mode: SDMode)
src/id_sd.rs:975
↓ 5 callersFunctionSD_StopDigitized
(w3d: &mut modules)
src/id_sd.rs:482
↓ 5 callersFunctionSD_WaitSoundDone
(w3d: &mut modules)
src/id_sd.rs:1388
↓ 5 callersFunctionSetTextColor
(w3d: &mut modules, items: &CP_itemtype, hlight: i32)
src/wl_menu.rs:3359
↓ 5 callersFunctionSpawnPatrol
( w3d: &mut modules, ob: &mut object, which: enemy_t, tilex: i32, tiley: i32, dir: i32
src/wl_act2.rs:3422
↓ 5 callersFunctionSpawnStand
( w3d: &mut modules, ob: &mut object, which: enemy_t, tilex: i32, tiley: i32, dir: i32
src/wl_act2.rs:3241
↓ 5 callersFunctionStatusDrawFace
(w3d: &mut modules, picnum: i32)
src/wl_agent.rs:384
↓ 5 callersFunctionVL_UnlockSurface
(_surface: &mut Surface)
src/id_vl.rs:427
↓ 5 callersFunctionVL_WaitVBL
(w3d: &mut modules, delay: i32)
src/id_vl.rs:155
↓ 5 callersFunctionVW_Bar
(w3d: &mut modules, x: i32, y: i32, width: i32, height: i32, color: i32)
src/id_vh.rs:93
↓ 4 callersFunctionA_StartDeathCam
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:5137
↓ 4 callersFunctionCHECKSIDE
(w3d: &mut modules, ob: &mut object, x: i32, y: i32)
src/wl_state.rs:290
↓ 4 callersFunctionCalcHeight
(w3d: &mut modules)
src/wl_draw.rs:414
↓ 4 callersFunctionClearMemory_NewGame
(w3d: &mut modules)
src/wl_game.rs:192
↓ 4 callersFunctionContinueMusic
(w3d: &mut modules, offs: i32)
src/wl_play.rs:1033
↓ 4 callersFunctionDrawCtlScreen
(w3d: &mut modules)
src/wl_menu.rs:2187
↓ 4 callersFunctionDrawCustJoy
(w3d: &mut modules, hilight: i32)
src/wl_menu.rs:2567
↓ 4 callersFunctionDrawCustKeybd
(w3d: &mut modules, hilight: i32)
src/wl_menu.rs:2600
↓ 4 callersFunctionDrawCustKeys
(w3d: &mut modules, hilight: i32)
src/wl_menu.rs:2625
↓ 4 callersFunctionDrawCustMouse
(w3d: &mut modules, hilight: i32)
src/wl_menu.rs:2531
↓ 4 callersFunctionDrawGun
( w3d: &mut modules, item_i: &CP_iteminfo, items: &[CP_itemtype; 18], x: i32, y: &mut i32,
src/wl_menu.rs:3253
↓ 4 callersFunctionEraseGun
( w3d: &mut modules, item_i: &CP_iteminfo, items: &[CP_itemtype; 18], x: i32, y: i32,
src/wl_menu.rs:3215
↓ 4 callersFunctionGiveAmmo
(w3d: &mut modules, ammo: i32)
src/wl_agent.rs:782
↓ 4 callersFunctionIN_MouseButtons
(w3d: &mut modules)
src/id_in.rs:924
↓ 4 callersFunctionOPL_STATUS_SET
status set and IRQ handling */
src/mame/fmopl.c:686
↓ 4 callersFunctionRemoveObj
(ob: &mut object)
src/wl_play.rs:971
↓ 4 callersFunctionRipToEOL
(w3d: &mut modules)
src/wl_text.rs:85
↓ 4 callersFunctionSDL_BUTTON
(X: i32)
src/id_in.rs:68
↓ 4 callersFunctionSD_SetMusicMode
(w3d: &mut modules, mode: SMMode)
src/id_sd.rs:1020
↓ 4 callersFunctionScalePost
(w3d: &mut modules)
src/wl_draw.rs:461
↓ 4 callersFunctionSpawnGhosts
(w3d: &mut modules, ob: &mut object, which: enemy_t, tilex: i32, tiley: i32)
src/wl_act2.rs:3614
↓ 4 callersFunctionStopMusic
(w3d: &mut modules)
src/wl_play.rs:1001
↓ 4 callersFunctionT_BJRun
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:5014
↓ 4 callersFunctionT_DogChase
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:4657
↓ 4 callersFunctionT_Fake
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:4352
↓ 4 callersFunctionT_Fat
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:4056
↓ 4 callersFunctionT_Gift
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:3949
↓ 4 callersFunctionT_Schabb
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:3842
↓ 4 callersFunctionTakeDamage
(w3d: &mut modules, ob: &mut object, points: i32)
src/wl_agent.rs:526
↓ 4 callersFunctionThink
(w3d: &mut modules, ob: &mut object, think: bool)
src/wl_play.rs:1489
↓ 4 callersFunctionThreeDRefresh
(w3d: &mut modules, ob: &mut object)
src/wl_draw.rs:1869
↓ 4 callersFunctionUNCACHEAUDIOCHUNK
(w3d: &mut modules, chunk: usize)
src/id_ca.rs:141
↓ 4 callersFunctionUS_ControlPanel
(w3d: &mut modules, ob: &mut object, scancode: Scancode)
src/wl_menu.rs:1042
↓ 4 callersFunctionVL_BarScaledCoord
( w3d: &mut modules, scx: i32, scy: i32, scwidth: i32, mut scheight: i32, color: i32,
src/id_vl.rs:510
↓ 3 callersFunctionABS
(x: i32)
src/wl_def.rs:1312
↓ 3 callersFunctionCALC_FCSLOT
update phase increment counter of operator (also update the EG rates if necessary) */
src/mame/fmopl.c:1381
↓ 3 callersFunctionCAL_HuffExpand
(source: Vec<u8>, dest: &mut Vec<u8>, length: i32, hufftable: Vec<huffnode>)
src/id_ca.rs:202
↓ 3 callersFunctionCA_CacheAudioChunk
(w3d: &mut modules, chunk: i32)
src/id_ca.rs:728
↓ 3 callersFunctionCalcTics
(w3d: &mut modules)
src/wl_draw.rs:1096
↓ 3 callersFunctionConfirm
(w3d: &mut modules, string: String)
src/wl_menu.rs:3514
↓ 3 callersFunctionDEMOCOND_ORIG
(w3d: &mut modules)
src/wl_def.rs:1280
↓ 3 callersFunctionDEMOIF_SDL
(w3d: &mut modules)
src/wl_def.rs:1284
↓ 3 callersFunctionDrawChangeView
(w3d: &mut modules, view: i32)
src/wl_menu.rs:2739
↓ 3 callersFunctionDrawHighScores
(w3d: &mut modules)
src/wl_inter.rs:1152
↓ 3 callersFunctionDrawStatusBorder
(w3d: &mut modules, color: i32)
src/wl_game.rs:842
↓ 3 callersFunctionFinishPaletteShifts
(w3d: &mut modules)
src/wl_play.rs:1227
↓ 3 callersFunctionFizzleFade
( w3d: &mut modules, //source: &mut Surface, //screenbuffer x1: i32, y1: i32, width: i32,
src/id_vh.rs:381
↓ 3 callersFunctionGiveWeapon
(w3d: &mut modules, weapon: weapontype)
src/wl_agent.rs:739
↓ 3 callersFunctionIN_JoyPresent
(w3d: &mut modules)
src/id_in.rs:467
↓ 3 callersFunctionIN_WaitAndProcessEvents
(w3d: &mut modules)
src/id_in.rs:622
↓ 3 callersFunctionMessage
(w3d: &mut modules, string: String)
src/wl_menu.rs:3587
↓ 3 callersFunctionNewGame
(w3d: &mut modules, difficulty: i32, episode: i32)
src/wl_main.rs:491
↓ 3 callersFunctionOPLCreate
Create one of virtual YM3812/YM3526/Y8950 */ 'clock' is chip clock in Hz */ 'rate' is sampling rate */
src/mame/fmopl.c:1891
↓ 3 callersFunctionOPLDestroy
Destroy one of virtual YM3812 */
src/mame/fmopl.c:1938
↓ 3 callersFunctionOPLRead
src/mame/fmopl.c:1980
↓ 3 callersFunctionOPLResetChip
src/mame/fmopl.c:1843
↓ 3 callersFunctionOPLSetIRQHandler
src/mame/fmopl.c:1951
↓ 3 callersFunctionOPLSetTimerHandler
src/mame/fmopl.c:1946
↓ 3 callersFunctionOPLSetUpdateHandler
src/mame/fmopl.c:1956
↓ 3 callersFunctionOPLTimerOver
src/mame/fmopl.c:2059
↓ 3 callersFunctionOPL_CALC_RH
src/mame/fmopl.c:1007
↓ 3 callersFunctionPresent
(w3d: &mut modules)
src/sdl_wrap.rs:7
↓ 3 callersFunctionPrintLSEntry
(w3d: &mut modules, w: i32, color: i32)
src/wl_menu.rs:1930
↓ 3 callersFunctionSDL_AlSetFXInst
(_w3d: &mut modules, inst: Instrument)
src/id_sd.rs:850
↓ 3 callersFunctionSDL_PCStopSound
(w3d: &mut modules)
src/id_sd.rs:366
↓ 3 callersFunctionSD_MusicOn
(w3d: &mut modules)
src/id_sd.rs:1402
↓ 3 callersFunctionSD_SetDigiDevice
(w3d: &mut modules, mode: SDSMode)
src/id_sd.rs:727
↓ 3 callersFunctionSelectPathDir
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:4735
↓ 3 callersFunctionSelectRunDir
(w3d: &mut modules, ob: &mut object)
src/wl_state.rs:828
↓ 3 callersFunctionSetViewSize
(w3d: &mut modules, width: i32, height: i32)
src/wl_main.rs:939
↓ 3 callersFunctionShowViewSize
(w3d: &mut modules, width: i32)
src/wl_main.rs:970
↓ 3 callersFunctionSimpleScaleShape
(w3d: &mut modules, xcenter: i32, shapenum: i32, height: i32)
src/wl_scale.rs:217
↓ 3 callersFunctionT_BJJump
(w3d: &mut modules, ob: &mut object)
src/wl_act2.rs:5052
↓ 3 callersFunctionTryMove
(w3d: &mut modules, ob: &mut object)
src/wl_agent.rs:980
↓ 3 callersFunctionUSL_XORICursor
(w3d: &mut modules, x: i32, y: i32, s: String, _cursor: i32)
src/id_us.rs:292
↓ 3 callersFunctionVH_UpdateScreen
(w3d: &mut modules)
src/id_vh.rs:246
↓ 3 callersFunctionVL_FadeIn
(w3d: &mut modules, start: i32, end: i32, palette: [Color; 256], steps: i32)
src/id_vl.rs:377
↓ 3 callersFunctionVL_FadeOut
( w3d: &mut modules, start: i32, end: i32, red: i32, green: i32, blue: i32, steps:
src/id_vl.rs:309
↓ 3 callersFunctionVL_LockSurface
(surface: &mut Surface)
src/id_vl.rs:421
↓ 3 callersFunctionVWB_DrawPicScaledCoord
(w3d: &mut modules, scx: i32, scy: i32, chunknum: i32)
src/id_vh.rs:274
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