| 28 | } |
| 29 | |
| 30 | void SwitchVirtualGamepadHandler::OutputThreadLoop(void* handler) |
| 31 | { |
| 32 | do |
| 33 | { |
| 34 | static_cast<SwitchVirtualGamepadHandler*>(handler)->UpdateOutput(); |
| 35 | } while (static_cast<SwitchVirtualGamepadHandler*>(handler)->m_outputThreadIsRunning); |
| 36 | } |
| 37 | |
| 38 | Result SwitchVirtualGamepadHandler::InitInputThread() |
| 39 | { |
nothing calls this directly
no test coverage detected