| 20 | } |
| 21 | |
| 22 | void SwitchVirtualGamepadHandler::InputThreadLoop(void* handler) |
| 23 | { |
| 24 | do |
| 25 | { |
| 26 | static_cast<SwitchVirtualGamepadHandler*>(handler)->UpdateInput(); |
| 27 | } while (static_cast<SwitchVirtualGamepadHandler*>(handler)->m_inputThreadIsRunning); |
| 28 | } |
| 29 | |
| 30 | void SwitchVirtualGamepadHandler::OutputThreadLoop(void* handler) |
| 31 | { |
nothing calls this directly
no test coverage detected