| 36 | } |
| 37 | |
| 38 | Result SwitchVirtualGamepadHandler::InitInputThread() |
| 39 | { |
| 40 | m_inputThreadIsRunning = true; |
| 41 | R_ABORT_UNLESS(threadCreate(&m_inputThread, &SwitchVirtualGamepadHandler::InputThreadLoop, this, input_thread_stack, sizeof(input_thread_stack), 0x30, -2)); |
| 42 | R_ABORT_UNLESS(threadStart(&m_inputThread)); |
| 43 | return 0; |
| 44 | } |
| 45 | |
| 46 | void SwitchVirtualGamepadHandler::ExitInputThread() |
| 47 | { |
nothing calls this directly
no outgoing calls
no test coverage detected