| 44 | } |
| 45 | |
| 46 | void SwitchVirtualGamepadHandler::ExitInputThread() |
| 47 | { |
| 48 | m_inputThreadIsRunning = false; |
| 49 | svcCancelSynchronization(m_inputThread.handle); |
| 50 | threadWaitForExit(&m_inputThread); |
| 51 | threadClose(&m_inputThread); |
| 52 | } |
| 53 | |
| 54 | Result SwitchVirtualGamepadHandler::InitOutputThread() |
| 55 | { |
nothing calls this directly
no outgoing calls
no test coverage detected