(Player player)
| 266 | } |
| 267 | |
| 268 | private void updatePlayerButtons(Player player) |
| 269 | { |
| 270 | for(int i=0; i<numPlayers; i++) |
| 271 | { |
| 272 | if(playersEntries[i].player == player) |
| 273 | { |
| 274 | if(player.getTeam() == Constants.TEAM1) |
| 275 | { |
| 276 | if(player.isLocalPlayer() || graphwar.getGameData().isLeader()) |
| 277 | { |
| 278 | playersEntries[i].switchSide.updateImages(switchNormal, switchOver, switchMask); |
| 279 | playersEntries[i].removePlayer.updateImages(removeNormal, removeOver, removeMask); |
| 280 | } |
| 281 | else |
| 282 | { |
| 283 | playersEntries[i].switchSide.updateImages(switchNormal, switchGray, switchMask); |
| 284 | playersEntries[i].removePlayer.updateImages(removeNormal, removeGray, removeMask); |
| 285 | } |
| 286 | |
| 287 | for(int j=0; j<playersEntries[i].addSoldier.length; j++) |
| 288 | { |
| 289 | if(j<playersEntries[i].player.getNumSoldiers()) |
| 290 | { |
| 291 | playersEntries[i].addSoldier[j].updateImages(soldierNormal, soldierOver, soldierMask); |
| 292 | } |
| 293 | else |
| 294 | { |
| 295 | playersEntries[i].addSoldier[j].updateImages(soldierGhost, soldierOver, soldierMask); |
| 296 | } |
| 297 | } |
| 298 | } |
| 299 | else |
| 300 | { |
| 301 | if(player.isLocalPlayer() || graphwar.getGameData().isLeader()) |
| 302 | { |
| 303 | playersEntries[i].switchSide.updateImages(switchNormalMirror, switchOverMirror, switchMaskMirror); |
| 304 | playersEntries[i].removePlayer.updateImages(removeNormalMirror, removeOverMirror, removeMaskMirror); |
| 305 | } |
| 306 | else |
| 307 | { |
| 308 | playersEntries[i].switchSide.updateImages(switchNormalMirror, switchGrayMirror, switchMaskMirror); |
| 309 | playersEntries[i].removePlayer.updateImages(removeNormalMirror, removeGrayMirror, removeMaskMirror); |
| 310 | } |
| 311 | |
| 312 | for(int j=0; j<playersEntries[i].addSoldier.length; j++) |
| 313 | { |
| 314 | if(j<playersEntries[i].player.getNumSoldiers()) |
| 315 | { |
| 316 | playersEntries[i].addSoldier[j].updateImages(soldierNormalMirror, soldierOverMirror, soldierMaskMirror); |
| 317 | } |
| 318 | else |
| 319 | { |
| 320 | playersEntries[i].addSoldier[j].updateImages(soldierGhostMirror, soldierOverMirror, soldierMaskMirror); |
| 321 | } |
| 322 | } |
| 323 | } |
| 324 | |
| 325 | return; |
no test coverage detected