(Graphics g, boolean terrainReversed)
| 380 | |
| 381 | |
| 382 | private void drawExplosion(Graphics g, boolean terrainReversed) |
| 383 | { |
| 384 | if(graphwar.getGameData().isExploding()) |
| 385 | { |
| 386 | repaintBack = true; |
| 387 | |
| 388 | long timePassedExploding = graphwar.getGameData().getTimeExploding(); |
| 389 | |
| 390 | Function function = graphwar.getGameData().getFunction(); |
| 391 | |
| 392 | int width = explosionImages[0].getWidth(null); |
| 393 | int height = explosionImages[0].getHeight(null); |
| 394 | |
| 395 | int drawX = (int) (function.getLastX()); |
| 396 | int drawY = (int) (function.getLastY() - height/2); |
| 397 | |
| 398 | boolean funcReversed = graphwar.getGameData().isFunctionReversed(); |
| 399 | if((funcReversed || terrainReversed) && !(funcReversed && terrainReversed)) |
| 400 | { |
| 401 | drawX = Constants.PLANE_LENGTH-drawX; |
| 402 | } |
| 403 | |
| 404 | drawX = drawX - width/2; |
| 405 | |
| 406 | /* |
| 407 | Image back = graphwar.getGameData().getObstacle().getImage(); |
| 408 | |
| 409 | int x = drawX; |
| 410 | if((funcReversed || terrainReversed) && !(funcReversed && terrainReversed)) |
| 411 | { |
| 412 | x = Constants.PLANE_LENGTH - x; |
| 413 | } |
| 414 | |
| 415 | g.drawImage( back, |
| 416 | drawX, drawY, |
| 417 | drawX+width, drawY+height, |
| 418 | x, drawY, |
| 419 | x+width, drawY+height, |
| 420 | null); |
| 421 | */ |
| 422 | |
| 423 | for(int i=0; i<explosionDurations.length; i++) |
| 424 | { |
| 425 | if(timePassedExploding > explosionDurations[i]) |
| 426 | { |
| 427 | timePassedExploding -= explosionDurations[i]; |
| 428 | } |
| 429 | else |
| 430 | { |
| 431 | g.drawImage(explosionImages[i], drawX, drawY, null); |
| 432 | |
| 433 | return; |
| 434 | } |
| 435 | } |
| 436 | } |
| 437 | } |
| 438 | |
| 439 | private Image getSoldierImage(Soldier soldier, int player) |
no test coverage detected