(Player player, boolean ready)
| 480 | } |
| 481 | |
| 482 | public void setReady(Player player, boolean ready) |
| 483 | { |
| 484 | int readyInt = 0; |
| 485 | if(ready) |
| 486 | { |
| 487 | readyInt = 1; |
| 488 | } |
| 489 | |
| 490 | String message = NetworkProtocol.SET_READY+"&"+player.getID()+"&"+readyInt; |
| 491 | serverConnection.sendMessage(message); |
| 492 | } |
| 493 | |
| 494 | private boolean checkGameFinished() |
| 495 | { |
nothing calls this directly
no test coverage detected