()
| 971 | } |
| 972 | |
| 973 | public synchronized int getCurrentFunctionPosition() |
| 974 | { |
| 975 | if(exploding) |
| 976 | { |
| 977 | return function.getNumSteps(); |
| 978 | } |
| 979 | |
| 980 | int numDrawSteps = (int)((System.currentTimeMillis() - timeStartedDrawingFunction)*Constants.FUNCTION_VELOCITY)/1000; |
| 981 | |
| 982 | if(numDrawSteps > function.getNumSteps() && drawingFunction) |
| 983 | { |
| 984 | numDrawSteps = function.getNumSteps(); |
| 985 | |
| 986 | exploding = true; |
| 987 | timeStartedExploding = System.currentTimeMillis(); |
| 988 | |
| 989 | if(isFunctionReversed()) |
| 990 | { |
| 991 | obstacle.setExplosion(Constants.PLANE_LENGTH - (int)function.getLastX(), (int)function.getLastY(), Constants.EXPLOSION_RADIUS); |
| 992 | } |
| 993 | else |
| 994 | { |
| 995 | obstacle.setExplosion((int)function.getLastX(), (int)function.getLastY(), Constants.EXPLOSION_RADIUS); |
| 996 | } |
| 997 | |
| 998 | obstacle.explodePoint(); |
| 999 | //this.drawingFunction = false; |
| 1000 | //nextTurn(); |
| 1001 | } |
| 1002 | |
| 1003 | ListIterator<Soldier> itr = soldiersHit.listIterator(); |
| 1004 | |
| 1005 | while(itr.hasNext()) |
| 1006 | { |
| 1007 | Soldier soldier = itr.next(); |
| 1008 | |
| 1009 | if(soldier.isAlive() == true) |
| 1010 | { |
| 1011 | if(soldier.isExploding()) |
| 1012 | { |
| 1013 | if(soldier.getTimeExploding() > Constants.SOLDIER_MAX_DEATH_TIME) |
| 1014 | { |
| 1015 | soldier.setExploding(false); |
| 1016 | } |
| 1017 | } |
| 1018 | else if(numDrawSteps > soldier.getKillPosition()) |
| 1019 | { |
| 1020 | soldier.setExploding(true); |
| 1021 | soldier.setAlive(false); |
| 1022 | } |
| 1023 | } |
| 1024 | } |
| 1025 | |
| 1026 | return numDrawSteps; |
| 1027 | } |
| 1028 | |
| 1029 | private void processFunction(Player player, String functionString) throws MalformedFunction |
| 1030 | { |
no test coverage detected