()
| 452 | } |
| 453 | |
| 454 | public double getAngle() |
| 455 | { |
| 456 | long angleTime = System.currentTimeMillis() - timeStartedAngle; |
| 457 | |
| 458 | double acceleration = Constants.ANGLE_ACCELERATION; |
| 459 | |
| 460 | if(angleDown) |
| 461 | { |
| 462 | acceleration = -acceleration; |
| 463 | } |
| 464 | |
| 465 | double deltaAngle = acceleration*angleTime*angleTime; |
| 466 | |
| 467 | double currentAngle = players.get(currentTurn).getCurrentTurnSoldier().getAngle()+deltaAngle; |
| 468 | |
| 469 | if(currentAngle > Math.PI/2) |
| 470 | { |
| 471 | currentAngle = Math.PI/2; |
| 472 | } |
| 473 | |
| 474 | if(currentAngle < -Math.PI/2) |
| 475 | { |
| 476 | currentAngle = -Math.PI/2; |
| 477 | } |
| 478 | |
| 479 | return currentAngle; |
| 480 | } |
| 481 | |
| 482 | public void setReady(Player player, boolean ready) |
| 483 | { |
no test coverage detected