()
| 887 | } |
| 888 | |
| 889 | protected void startGame() |
| 890 | { |
| 891 | acceptingConnections = false; |
| 892 | |
| 893 | try |
| 894 | { |
| 895 | serverSocket.close(); |
| 896 | } |
| 897 | catch (IOException e) |
| 898 | { |
| 899 | e.printStackTrace(); |
| 900 | } |
| 901 | |
| 902 | reorderPlayers(); |
| 903 | |
| 904 | int[] circles = generateCircles(); |
| 905 | int numCircles = circles.length/3; |
| 906 | |
| 907 | int[] soldiers = generateSoldiers(circles); |
| 908 | |
| 909 | if(soldiers.length == 0) |
| 910 | { |
| 911 | return; // Game can't start with no soldiers |
| 912 | } |
| 913 | |
| 914 | String message = NetworkProtocol.START_GAME+"&"+numCircles; |
| 915 | |
| 916 | for(int i=0; i<circles.length; i++) |
| 917 | { |
| 918 | message = message +"&"+ circles[i]; |
| 919 | } |
| 920 | |
| 921 | for(int i=0; i<soldiers.length; i++) |
| 922 | { |
| 923 | message = message +"&"+ soldiers[i]; |
| 924 | } |
| 925 | |
| 926 | int startPlayer = Math.abs(random.nextInt()%players.size()); |
| 927 | |
| 928 | while(players.get(startPlayer).getNumSoldiers() == 0) |
| 929 | { |
| 930 | startPlayer = Math.abs(random.nextInt()%players.size()); |
| 931 | } |
| 932 | |
| 933 | message = message +"&"+ startPlayer; |
| 934 | |
| 935 | sendMessageAll(message); |
| 936 | |
| 937 | timeTurnStarted = System.currentTimeMillis(); |
| 938 | gameState = Constants.GAME; |
| 939 | |
| 940 | setEveryoneNotReady(); |
| 941 | } |
| 942 | |
| 943 | private void checkNextTurn() |
| 944 | { |
no test coverage detected