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hub / github.com/catabriga/graphwar / sendAddPlayerMessage

Method sendAddPlayerMessage

src/GraphServer/GraphServer.java:248–274  ·  view source on GitHub ↗
(Player player, ClientConnection playerFrom)

Source from the content-addressed store, hash-verified

246 }
247
248 protected void sendAddPlayerMessage(Player player, ClientConnection playerFrom)
249 {
250 ListIterator<ClientConnection> itr = clients.listIterator();
251
252 while(itr.hasNext())
253 {
254 ClientConnection client = itr.next();
255
256 String message;
257
258 int local = 0;
259 if(client == playerFrom)
260 {
261 local = 1;
262 }
263
264 int ready = 0;
265 if(player.getReady() == true)
266 {
267 ready = 1;
268 }
269
270 message = NetworkProtocol.ADD_PLAYER+"&"+player.getID()+"&"+player.getName()+"&"+player.getTeam()+"&"+local+"&"+player.getNumSoldiers()+"&"+ready;
271
272 client.sendMessage(message);
273 }
274 }
275
276 // Returns true if the player belongs to that client
277 private boolean setTeam(int team, int playerID, ClientConnection client)

Callers 1

handleMessageMethod · 0.95

Calls 6

sendMessageMethod · 0.95
getReadyMethod · 0.45
getIDMethod · 0.45
getNameMethod · 0.45
getTeamMethod · 0.45
getNumSoldiersMethod · 0.45

Tested by

no test coverage detected